19 class DtShadowSettingsObject;
bool myUpdateFrustumVisuals
Definition: DtShadowTweakables.h:37
bool myEnableHUDVisualization
Definition: DtShadowTweakables.h:32
Definition: DtShadowSettingsObject.h:24
float myZpadding
Definition: DtShadowTweakables.h:43
float myOverrideLightDir
Definition: DtShadowTweakables.h:36
bool myShowMulticastDetails
Definition: DtShadowTweakables.h:41
DtShadowSettingsObject * myShadowSettings
Definition: DtShadowTweakables.h:46
Definition: DtShadowTweakables.h:21
bool myUseDepthGradient
Definition: DtShadowTweakables.h:40
virtual void setShadowSettings(DtShadowSettingsObject *shadowSettings)
bool myUseOverrideLightDir
Definition: DtShadowTweakables.h:35
bool myVisualizeCascades
Definition: DtShadowTweakables.h:39
bool myUsedOptimizeDrawFlags
Definition: DtShadowTweakables.h:42
virtual void createImGui()
bool myEnableVisualization
Definition: DtShadowTweakables.h:30
bool myFreezeCascades
Definition: DtShadowTweakables.h:38
Contains makVrv imgui adapter class.
bool myShowProjectedTextures
Definition: DtShadowTweakables.h:34
Contains DLL export macros.
helper for guaranteeing consistent ordering of gui bits, only used by shadow system.
Definition: DtImguiDrawable.h:36
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtShadowTweakables(DtDe &de)
DtDe & myDe
Definition: DtShadowTweakables.h:47