20 #include <unordered_map>
45 virtual void reset()
override;
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
interface class for managing program constants
Definition: DtProgramConstants.h:70
A convenience class to represent an OpenGL Shader Program.
Definition: DtGlProgram.h:66
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:23
const char * creatorTypeName< DtSilverLiningShaderUniformManager >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtSilverLiningShaderUniformManager.h:73
Contains makVrv::DtProgramConstants class.
DtVirtualBaseClassCreator< DtSilverLiningShaderUniformManager > DtSilverLiningShaderUniformManagerCreator
creator
Definition: DtSilverLiningShaderUniformManager.h:66
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76