19 #include <osg/Texture2D>
21 #include <osg/Matrixd>
25 class DtVirtualRealityDriver;
26 class DtVirtualRealityProvider;
52 virtual void operator()(osg::RenderInfo& renderInfo)
const;
57 virtual osg::Matrixd offsetMatrix();
61 virtual void setOffsetMatrix(
const osg::Matrixd& mat);
65 virtual void setFlipOverlay(
bool flip);
68 virtual bool flipOverlay()
const;
77 virtual void setEnabled(
bool enable);
80 virtual bool isEnabled();
83 bool isInitialized()
const;
88 virtual void submitOverlay(osg::RenderInfo& renderInfo)
const;
bool myFlipOverlay
Definition: DtSubmitOverlayCallback.h:97
osg::Matrix myOffsetMatrix
Definition: DtSubmitOverlayCallback.h:96
DtVirtualRealityProvider * myProvider
Definition: DtSubmitOverlayCallback.h:93
Contains DLL export macros.
DtOverlayOutput
Definition: DtVirtualRealitySettingsRecord.h:29
Contains makArchives::DtVirtualRealitySettingsRecord class.
makArchives::DtVirtualRealitySettingsRecord::DtOverlayOutput myOutputMode
Definition: DtSubmitOverlayCallback.h:98
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:54
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
DtDe & myDe
Definition: DtSubmitOverlayCallback.h:90
bool myEnabled
Definition: DtSubmitOverlayCallback.h:99
Base implementation of a texture swapchain.
Definition: DtSwapChain.h:37
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
An abstract interface that provides VR System API services. Providers are created and provided to the...
Definition: DtVirtualRealityProvider.h:47
osg::ref_ptr< osg::Texture > myOverlayTexture
Definition: DtSubmitOverlayCallback.h:94
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:32
Base class to provide boost signal/slot management.
DtSwapChain * mySwapChain
Definition: DtSubmitOverlayCallback.h:95
const char int mode
Definition: ioapi.h:38
bool myIsInitialized
Definition: DtSubmitOverlayCallback.h:102
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtSignalConnectionManager myConnections
Definition: DtSubmitOverlayCallback.h:91
DtVirtualRealityDriver & myDriver
Definition: DtSubmitOverlayCallback.h:92