17 #include <boost/signal.hpp>
19 #include <matrix/vlVector.h>
23 class DtSceneObjectAgent;
24 class DtWidgetLabelAgent;
25 class DtAgentManagerInterface;
26 class DtProjectedWidgetModelAgent;
32 namespace exampleSymbolFacade1
60 virtual makVrv::DtWidgetLabelAgent& widgetLabelAgent();
63 virtual void setPosition(
const DtVector& pos );
makVrv::DtProjectedWidgetModelAgent * myProjectedWidgetModelAgent
Definition: DtSymbolFacade1.h:82
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade1.h:41
makVrv::DtElementID myElementId
Definition: DtSymbolFacade1.h:79
#define DT_DLL_EXAMPLESYMBOLFACADE1
Definition: exampleSymbolFacade1.h:20
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
Export macro and initialization declarations for exampleSymbolFacade1.
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: DtSymbolFacade1.h:81
ElementType
Definition: DtElementEntry.h:26
Contains makVrv::DtUniqueID type.
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
makVrv::DtWidgetLabelAgent * myWidgetLabelAgent
Definition: DtSymbolFacade1.h:83
Contains makVrv::DtElementEntry class.