VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtTextured2DRenderer.h
Go to the documentation of this file.
1 /*****************************************************************************
2  * Copyright (c) 2022 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace makVrv
15 {
16  class DtProjected2DTexturedEffect;
17 
21  {
22  public:
23 
25  DtTextured2DRenderer( DtProjected2DTexturedEffect* effect, bool positionsInSsbo, bool repeating);
26 
28  void bindBackgroundImageTexture( unsigned int textureId );
29 
30  protected:
31 
33  virtual void bindVertexArrays();
34 
36  virtual void unbindVertexArrays();
37 
38  protected:
39 
41  const bool myRepeating;
42  const bool myPositionsInSsbo;
43  };
44 
45 }
Contains makVrv::DtEffectRenderer class.
A extended precision 2D quad rendering effect.
Definition: DtProjected2DTexturedEffect.h:18
const bool myRepeating
Definition: DtTextured2DRenderer.h:41
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
const bool myPositionsInSsbo
Definition: DtTextured2DRenderer.h:42
Class will render TexturedQuadData using a Dt2DQuadEffect.
Definition: DtTextured2DRenderer.h:20
DtProjected2DTexturedEffect * myEffect
Definition: DtTextured2DRenderer.h:40
Definition: DtEffectRenderer.h:20

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)