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DtVrvArgsProcessors.h
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1 /******************************************************************************
2 ** Copyright (c) 2023 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 
14 #include <cmdLine/cmdValueArg.h>
15 
16 #include <vrvMath/DtVector2.h>
17 #include <vrvMath/DtVector3.h>
18 
19 #include <string>
20 
21 namespace makVrv
22 {
25  {
26  public:
29 
32 
37  public:
38 
40  virtual bool process(DtVector2<int>& textureLimits, bool& proportional, const DtCmdLine::ValueArg<std::string>& limitsArg) const;
41 
42  virtual int process(const DtCmdLine::ValueArg<std::string>& limitsArg) const;
43  };
44 
47  {
48  public:
51 
53  virtual ~DtVrvVector3ArgsProcessor();
54 
56  DtVrvVector3ArgsProcessor& operator=(const DtVrvVector3ArgsProcessor& rhs) = delete;
59  public:
60 
62  virtual bool process(DtVector3<int>& size, const std::string& sizeString) const;
63  };
64 }
2 dimensional vector
voidpf void uLong size
Definition: ioapi.h:39
3 dimensional vector
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Utility class to process texture limit arguments (e.g. –limitEntityTextures, –limitTerrainTextures, etc)
Definition: DtVrvArgsProcessors.h:24
Utility class to process a size (e.g. –entityGridCellSize, etc)
Definition: DtVrvArgsProcessors.h:46
Contains DLL export macros.

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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