29 virtual void setImpactLocation(
const DtVector& location ) = 0;
32 virtual void setMunitionSpeed(
double speed ) = 0;
35 virtual void setSprayScale(
double scale ) = 0;
38 virtual void setMunitionMass(
double mass ) = 0;
41 virtual void setImpactDiameter(
double diameter ) = 0;
45 virtual void createEffect() = 0;
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The (abstract) interface for a model of a water impact.
Definition: DtWaterImpactModel.h:19
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Contains DLL export macros.