20 class DtChannelConfiguration;
21 class DtWindowProctor;
22 class DtWindowConfiguration;
69 const std::string& displayName()
const;
72 const std::string& windowName()
const;
75 const unsigned int channelCount()
const;
std::map< std::string, DtChannelProxyWP > ChannelProxies
Members.
Definition: DtWindowProxy.h:95
This is used to distribute information about a window from the master to slave engines.
Definition: DtWindowProctor.h:25
DtWindowProctor * myProctorCache
Members.
Definition: DtWindowProxy.h:93
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:26
std::shared_ptr< DtChannelProxy > DtChannelProxySP
Definition: DtChannelProxy.h:79
std::string myDisplayEngineName
Members.
Definition: DtWindowProxy.h:91
std::weak_ptr< DtWindowProxy > DtWindowProxyWP
Definition: DtWindowProxy.h:101
Contains makVrv::DtChannelProxy class.
DtWindowConfiguration * myConfiguration
Members.
Definition: DtWindowProxy.h:92
std::shared_ptr< DtWindowProxy > DtWindowProxySP
Definition: DtWindowProxy.h:100
Display proxy uses for communicating display settings to slave displays.
Definition: DtDisplayProxy.h:22
The Proxy base class. Proxies are objects that let users interact with objects that may or may not ex...
Definition: DtProxy.h:39
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
ChannelProxies myChannelProxies
Members.
Definition: DtWindowProxy.h:96
Configuration for a single channel Serialized and sent to remote displays as necessary to configure r...
Definition: DtChannelConfiguration.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtDe * myDe
Members.
Definition: DtWindowProxy.h:90
Acts a proxy for each remote window on the master display engine.
Definition: DtWindowProxy.h:26