19 class DtWindowPolygon;
36 virtual void setTriangleCount(
unsigned int count );
39 virtual void addTriangle(
unsigned int stipplePattern,
float xVertex0,
float yVertex0,
40 float xVertex1,
float yVertex1,
float xVertex2,
float yVertex2 );
44 virtual void updateTriangle(
unsigned int index,
unsigned int stipplePattern,
45 float xVertex0,
float yVertex0,
float xVertex1,
float yVertex1,
46 float xVertex2,
float yVertex );
Base class for a graphical object that exists in a window Implements a parenting system for DtWindowO...
Definition: DtWindowObject.h:24
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
A model-like object that controls a group of 2D Triangles. This class means that you do not need to s...
Definition: DtWindowTriangleGroup.h:26
Contains makVrv::DtWindowObject class.
Contains DLL export macros.