12 #include <osgEarth/TileKey>
14 using namespace osgEarth;
21 myGroundLayerName(groundLayerName)
33 if (myTileKey < rhs.
myTileKey)
return true;
34 if (rhs.
myTileKey < myTileKey)
return false;
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
std::set< GroundFeatureProcess > groundFeatureList
Definition: GroundFeatureProcess.h:43
Map that keep track of the ground feature tiles generated.
Definition: GroundFeatureProcess.h:17
TileKey myTileKey
Definition: GroundFeatureProcess.h:39
std::string myGroundLayerName
Definition: GroundFeatureProcess.h:40
#define DT_DLL_vantageTerrainImplementation
This file is used to determine how to build.
Definition: vantageTerrainImplementationDefines.h:28
GroundFeatureProcess(const TileKey &tileKey, const std::string &groundLayerName)
Definition: GroundFeatureProcess.h:19