11 class DtReflectedActiveSonar;
12 class DtActiveSonarBeamRepository;
16 class DtActiveSonarStateComponent;
17 struct DtActiveSonarBeamStateData;
44 bool publishObject =
true);
51 virtual DtString type()
const override;
60 virtual void updateComponent()
override;
The DtActiveSonarStateComponentList is a collection of emitter systems and the beams they represent...
Definition: activeSonarStateComponent.h:17
Class Description: DtActiveSonarRemoteNetInterface.
Definition: activeSonarRemoteNetInterface.h:24
Definition: remoteStateComponentNetInterface.h:23
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:72
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: activeSonarStateComponent.h:286
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtReflectedActiveSonar * myActiveSonar
Definition: activeSonarRemoteNetInterface.h:65
DtActiveSonarStateComponent * myActiveSonarComponent
Definition: activeSonarRemoteNetInterface.h:64
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:294