46 virtual const char*
type()
const override;
49 virtual bool init()
override;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtAggregateReleaseBombController & operator=(const DtAggregateReleaseBombController &orig)
Not implemented.
virtual void preFirstTickInit() override
Get values from the descriptor and copy them into the entity's Indirect-Fire-Power Properties structu...
Definition: readerWriter.h:85
const DtAggregateAntiAirControllerDescriptor * myAntiAirDesc
Definition: aggregateAntiAirController.h:73
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateReleaseBombController.h:23
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
DtAggregateAntiAirControllerDescriptor is a DtComponentDescriptor that has additional information nee...
Definition: aggregateAntiAirControllerDescriptor.h:19
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateAntiAirController.h:26
virtual bool init() override
Register the attribute provider functions.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
virtual const char * type() const override
This returns a string from compTypes.h, and identifies the type of component.
A locally simulated VRF object.
Definition: localObject.h:98