28 class DtArticulatedPartStateRepository;
47 virtual bool init()
override;
55 virtual const char*
type()
const override;
57 virtual void tick()
override;
81 virtual void lookupAndCacheProcessSR();
85 virtual bool hasNewAimInput();
103 virtual double periodicToNumberLine(
const double testBearing,
104 double& leftBearing,
double& rightBearing );
DtAnalogInputPort * myAimAzimuthInputPort
Input Port Name: aim-azimuth Input Port Description: The azimuth at which to aim the weapon...
Definition: aimWeaponController.h:146
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtIntegerOutputPort * myLifeformWeaponStatePort
Output Port Name: weapon-state Output Port Description: Output Port Range: Output Port Default Valu...
Definition: aimWeaponController.h:219
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual bool postAddComponentsInit() override
Calls enableTaskTypes()
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
DtInputPortGroup * myAimWeaponControlPortGroup
Input Port Group Name: aim-weapon-control Input Port Group Description: .
Definition: aimWeaponController.h:126
DtAnalogInputPort * myAimElevationInputPort
Input Port Name: aim-elevation Input Port Description: The elevation at which to aim the weapon...
Definition: aimWeaponController.h:152
DtBooleanInputPort * myForbidTurnPort
Input Port Name: forbid-turn Input Port Description: Indicates whether the entity can be turned to fa...
Definition: aimWeaponController.h:160
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
virtual const char * type() const override=0
This returns a string from compTypes.h, and identifies the type of component.
Definition: readerWriterRegistry.h:39
DtBooleanOutputPort * myBaseAimAtAnglePort
Output Port Name: base-aim-at-angle Output Port Description: Expected to be connected to the aim-at-a...
Definition: aimWeaponController.h:192
DtAimWeaponControllerDescriptor * myAimWeaponDescriptor
Definition: aimWeaponController.h:119
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
virtual bool init() override
Calls setRadio()
bool myLastInAzimuthRange
Remembers whether the target location was in range last tick or not. To control message printing...
Definition: aimWeaponController.h:232
Instances of DtAnalogOutputPort are input ports through which data producers can send real numbers...
Definition: analogIOPort.h:45
DtBooleanOutputPort * myWeaponAimedPort
Output Port Name: weapon-aimed Output Port Description: True if the weapon is currently aimed at a ta...
Definition: aimWeaponController.h:199
DtBooleanInputPort * myAimAtAnglePort
Input Port Name: aim-at-angle Input Port Description: Indicates that aiming should be done using the ...
Definition: aimWeaponController.h:140
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtVectorInputPort * myAimPointPort
Input Port Name: aim-point Input Port Description: Local position to aim at. Input Port Range: Input...
Definition: aimWeaponController.h:133
DtAnalogOutputPort * myAimElevationOutputPort
Output Port Name: aim-elevation-output Output Port Description: The elevation at which to aim the wea...
Definition: aimWeaponController.h:206
DtVrfTurretedBalGunPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: aimWeaponController.h:228
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
DtAnalogOutputPort * myAimAzimuthOutputPort
Output Port Name: aim-azimuth-output Output Port Description: The azimuth at which to aim the weapon...
Definition: aimWeaponController.h:212
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:31
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: aimWeaponController.h:235
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
DtAnalogOutputPort * myFaceDirectionPort
Output Port Name: face-direction Output Port Description: The direction that the system (or body) tha...
Definition: aimWeaponController.h:183
DtBooleanInputPort * myAllowAzimuthAimingPort
Input Port Name: allow-azimuth-aiming Input Port Description: Indicates whether we should perform azi...
Definition: aimWeaponController.h:176
Instances of DtIntegerOutputPort are output ports through which data producers can send integer value...
Definition: integerIOPort.h:45
DtBooleanInputPort * myAllowElevationAimingPort
Input Port Name: allow-elevation-aiming Input Port Description: Indicates whether we should perform e...
Definition: aimWeaponController.h:168
Instances of DtAimWeaponControllerDescriptor are used to specify the parameters for a DtAimWeaponCont...
Definition: aimWeaponControllerDescriptor.h:17
This class is responsible for controlling the aiming of a weapon at a target point. Uses Descriptor Type: DtAimWeaponControllerDescriptor.
Definition: aimWeaponController.h:34
A locally simulated VRF object.
Definition: localObject.h:98