11 #include <vl/turbulenceLayerStateRepository.h>
12 #include <vl/turbulenceLayerPublisher.h>
14 #include <boost/function.hpp>
16 class DtAirTurbulenceStateComponent;
18 class DtEnvironmentConditionStateRepository;
22 class DtAirTurbulenceStateComponent;
49 bool publishObject =
true);
60 virtual DtString type()
const override;
69 virtual bool wantsToCreatePublisher()
const override;
73 virtual void updateAirTurnbulenceState(
75 virtual void updateGeoreference(DtEnvironmentConditionStateRepository* repo);
76 virtual void updatePublisher()
override;
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: airTurbulenceStateComponent.h:40
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:72
const DtAirTurbulenceStateComponent * myAirTurbulenceStateComponent
Definition: airTurbulenceLocalNetInterface.h:80
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
Definition: localStateComponentNetInterface.h:22
Definition: stateComponent.h:52
Class Description: DtAirTurbulenceLocalNetInterface.
Definition: airTurbulenceLocalNetInterface.h:30
virtual bool isLocal() const override
Is this network interface for a local (true) or remote (false) object? Local network interfaces shoul...
Definition: airTurbulenceLocalNetInterface.h:65
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.