11 class DtReflectedTurbulenceLayer;
12 class DtTurbulenceLayerStateRepository;
13 class DtEnvironmentalLocationStateComponent;
14 class DtVrfGeometryStateComponent;
15 class DtVrfStateComponent;
19 class DtAirTurbulenceStateComponent;
47 bool publishObject =
true);
54 virtual DtString type()
const override;
64 virtual void updateComponent()
override;
DtReflectedTurbulenceLayer * myReflectedAirTurbulenceLayer
Definition: airTurbulenceRemoteNetInterface.h:68
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: airTurbulenceStateComponent.h:40
Definition: remoteStateComponentNetInterface.h:23
DtAirTurbulenceStateComponent * myAirTurbulenceLayerComponent
Definition: airTurbulenceRemoteNetInterface.h:67
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:72
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
Class Description: DtWindCorridorRemoteNetInterface.
Definition: airTurbulenceRemoteNetInterface.h:27
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:294