10 #include <vlutil/vlString.h>
46 : DtFrameStateInterface(storage)
63 virtual const int& airTurbulence()
const override;
64 virtual void setAirTurbulence(
const int&)
override;
70 virtual void makeReadOnly()
override {};
86 virtual const int& airTurbulence()
const override;
90 void updateVrfStateComponentParameters();
92 void updateAirTurbulence();
123 if (myNextFrameState.isWritable())
125 myCurrentFrameState.advanceFrame(myNextFrameState.frameState());
128 myCurrentFrameState.emitComponentUpdated();
133 myCurrentFrameState.updateStateData(sd);
134 myNextFrameState.updateStateData(sd);
140 myCurrentFrameState.aboutToBeDeleted();
141 myNextFrameState.aboutToBeDeleted();
DtAirTurbulenceStateComponentData & frameState()
Definition: airTurbulenceStateComponent.h:61
boost::signals2::scoped_connection myVrfStateComponentChangedConnection
Definition: airTurbulenceStateComponent.h:102
DtAirTurbulenceStateComponentData myData
Definition: airTurbulenceStateComponent.h:106
Definition: stateComponent.h:269
virtual void updateDataStorage() override
Implement to update data storage. Called from advanceFrame.
Definition: airTurbulenceStateComponent.h:121
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: airTurbulenceStateComponent.h:40
DtAirTurbulenceStateComponentData & operator=(const DtAirTurbulenceStateComponentData &orig)
Definition: airTurbulenceStateComponent.h:25
2) Define the next frame class. This will be used for write access.
Definition: airTurbulenceStateComponent.h:54
virtual const DtFrameStateInterface * currentFrameState() const override
Definition: airTurbulenceStateComponent.h:117
virtual void updateStateData(DtStateData *sd) override
Implement to update data storage to the new state data.
Definition: airTurbulenceStateComponent.h:131
void advanceFrame(const DtAirTurbulenceStateComponentData &data)
Definition: airTurbulenceStateComponent.h:96
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
DtStateComponentCreator< DtAirTurbulenceStateComponentImplementation > DtAirTurbulenceStateComponentCreator
5) Define the creator. This will need to be registered with the REGISTER_STATE_COMPONENT macro in the...
Definition: airTurbulenceStateComponent.h:151
3) Define the current frame class. This will be used for read access.
Definition: airTurbulenceStateComponent.h:77
#define DEFINE_STATE_COMPONENT_TYPE(CreatedComponent)
Definition: stateComponent.h:231
virtual void makeWritable() override
Override to make component writable.
Definition: airTurbulenceStateComponent.h:67
boost::signals2::scoped_connection myCompleteSetupConnection
Definition: airTurbulenceStateComponent.h:103
Subclass from this to indicate that this will be a double buffered state component.
Definition: stateComponent.h:384
const DtAirTurbulenceStateComponentData & frameState() const
Current frame state only can access current frame buffers. This ensures thread safety.
Definition: airTurbulenceStateComponent.h:84
const DtAirTurbulenceStateComponentData & frameState() const
Next frame access write access. Ensure this is only used in a single thread (i.e.a controller thread)...
Definition: airTurbulenceStateComponent.h:60
virtual void aboutToBeDeleted()
virtual DtFrameStateInterface * nextFrameState() override
Definition: airTurbulenceStateComponent.h:118
virtual const DtFrameStateInterface * nextFrameState() const override
Definition: airTurbulenceStateComponent.h:119
bool isDoubleBuffered()
Definition: airTurbulenceStateComponent.h:116
#define UNDEFINED_RETURNREF_ACCESSOR_MUTATOR(Type, Member, Set)
Definition: doubleBufferedDataStorage.h:57
virtual void aboutToBeDeleted() override
Definition: airTurbulenceStateComponent.h:137
#define DEFINE_ACCESSOR_MUTATOR(ReturnType, Accessor, Mutator)
Definition: doubleBufferedDataStorage.h:23
DtAirTurbulenceStateComponentData(const DtAirTurbulenceStateComponentData &orig)
Definition: airTurbulenceStateComponent.h:20
Definition: stateComponent.h:96
#define DT_DLL_vrfStateData
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfStateDataDefines.h:26
Definition: airTurbulenceStateComponent.h:14
int myAirTurbulence
Definition: airTurbulenceStateComponent.h:35
Contains the DtStateComponent class declaration.
DtAirTurbulenceStateComponentCurrentFrame myCurrentFrameState
Definition: airTurbulenceStateComponent.h:145
Definition: vrfObjectManipulationHandlerBaseClass.h:68
4) Define the state component that will contain the wrappers to the next and current frame states tha...
Definition: airTurbulenceStateComponent.h:111
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:294
DtAirTurbulenceStateComponentData()
Definition: airTurbulenceStateComponent.h:16
DtAirTurbulenceStateComponentNextFrame myNextFrameState
Definition: airTurbulenceStateComponent.h:146