23 void setNextFrameAppearance(
const DtAppearance&);
24 void setNextFrameAppearanceBits(
unsigned int);
25 DtAppearance nextFrameAppearance()
const;
27 bool nextFrameMobilityKilled()
const;
28 void setNextFrameMobilityKilled(
const bool mobilityKilled);
30 void setNextFrameFirePowerKilled(
bool);
31 int nextFrameFirepowerKilled()
const;
33 void setNextFrameDamageState(
int);
34 DtDamageState nextFrameDamageState()
const;
36 void setNextFrameHealthPct(DtReal pct);
38 void setNextFrameCapabilities(
int);
39 int nextFrameCapabilities()
const;
41 void setNextFramePrimaryWeaponState(
int s);
42 int nextFramePrimaryWeaponState()
const;
44 void setNextFrameConcealed(
bool);
45 bool nextFrameConcealed()
const;
47 void setNextFrameComplianceState(
int);
48 int nextFrameComplianceState()
const;
50 void setNextFrameDestroyed(
bool);
51 bool nextFrameDestroyed()
const;
55 virtual void setupDecorator();
The DtSimulatedObjectStateComponent is an interface that all main components (those that are consider...
Definition: simulatedObjectStateComponent.h:21
DtLocalObjectFacade< DtAppearanceSimObjectFacadeInterface, DtAppearanceLocalObjectFacadeInterface > DtAppearanceLocalObjectFacade
Definition: appearanceLocalObjectFacade.h:61
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
If inheriting from a base sim object proxy.
Definition: localObjectFacadeBase.h:32
This DtAppearanceLocalObjectFacadeInterface class will provide API functionality for objects that hav...
Definition: appearanceLocalObjectFacade.h:15
makVrf::DtSimulatedObjectStateComponent * myNextFrameSimulatedObjectStateComponent
Definition: appearanceLocalObjectFacade.h:58
A locally simulated VRF object.
Definition: localObject.h:98