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asciiSerializable.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 #pragma once
6 
9 #include <vlutil/vlString.h>
10 
11 #include <string>
12 
13 const DtString DtScriptVrfObjectType = "ScriptVrfObject";
14 const DtString DtScriptAerodromeObjectType = "ScriptAerodromeObject";
15 const DtString DtLocation3DType = "Location3D";
16 const DtString DtVectorGeoc3DType = "VectorGeoc3D";
17 const DtString DtVector3DType = "Vector3D";
18 const DtString DtVector2DType = "Vector2D";
19 const DtString DtVectorOffset3DType = "VectorOffset3D";
20 const DtString DtScriptFeatureSetType = "ScriptFeatureSet";
21 const DtString DtScriptFeatureGeometryType = "FeatureGeometry";
22 const DtString DtLuaPathJobType = "LuaPathJob";
23 const DtString DtLuaNavRandomPointJobType = "LuaNavRandomPointJob";
24 const DtString DtLuaNavCoverPointJobType = "LuaNavCoverPointJob";
25 const DtString DtLuaNavFindPathJobType = "LuaNavFindPathJob";
26 const DtString DtLuaEmbarkationSlotQueryJobType = "LuaEmbarkationSlotQueryJob";
27 const DtString DtLuaEmbarkationSlotReservationJobType = "LuaEmbarkationSlotReservationJob";
28 const DtString DtLuaNavPlaceFormationJobType = "LuaNavPlaceFormationJob";
29 const DtString DtLuaPlaceFormationJobType = "LuaPlaceFormationJob";
30 const DtString DtScriptAnimationModelType = "ScriptAnimationModel";
31 const DtString DtScriptComponentSystemType = "ScriptComponentSystem";
32 const DtString DtTranslatableStreamType = "TranslatableStream";
33 const DtString DtUUIDType = "VrfUUID";
34 const DtString DtLuaEmbarkationEgressPointsQueryJobType = "LuaEmbarkationEgressPointsQueryJob";
35 const DtString DtLuaWeaponListQueryJobType = "DtLuaWeaponListQueryJobType";
36 const DtString DtScriptWeaponInfoType = "ScriptWeaponInfo";
37 const DtString DtScriptLocationReferenceType = "LocationReference";
38 const DtString DtScriptDetonationType = "ScriptDetonation";
39 
41 #ifdef DtObjectDebugger_Enable
42  : public DtObjectDebugger<DtAsciiSerializable>
43 #endif
44 {
45 public:
51  virtual ~DtAsciiSerializable() { }
52 
57  virtual DtString objectType() const = 0;
58 
61  virtual std::string objectTypeC() const {return objectType().c_str();}
62 
65  virtual DtString serialize() = 0;
66 
69  virtual bool deserialize(const DtString&) = 0;
70 
78  virtual void init(void* userData) {};
79 };
80 
const DtString DtScriptAnimationModelType
for performing placement outside nav
Definition: asciiSerializable.h:30
virtual std::string objectTypeC() const
Returns a std::string version of the objectType. This is used in the Lua API.
Definition: asciiSerializable.h:61
const DtString DtLuaNavCoverPointJobType
Definition: asciiSerializable.h:24
const DtString DtLuaWeaponListQueryJobType
Definition: asciiSerializable.h:35
const DtString DtLuaNavFindPathJobType
Definition: asciiSerializable.h:25
Definition: asciiSerializable.h:40
const DtString DtVector3DType
Definition: asciiSerializable.h:17
virtual void init(void *userData)
This function is called right after the object is constructed during the deserialization process...
Definition: asciiSerializable.h:78
#define DT_DEFINE_OBJECT_DEBUGGER_NAME(type)
Definition: objectCounter.h:31
Default on in debug, off in release.
Definition: objectCounter.h:27
virtual ~DtAsciiSerializable()
Definition: asciiSerializable.h:51
const DtString DtLuaEmbarkationSlotQueryJobType
Definition: asciiSerializable.h:26
DtAsciiSerializable(const DtAsciiSerializable &orig)
Definition: asciiSerializable.h:50
const DtString DtVectorGeoc3DType
Definition: asciiSerializable.h:16
const DtString DtScriptWeaponInfoType
Definition: asciiSerializable.h:36
const DtString DtScriptComponentSystemType
Definition: asciiSerializable.h:31
const DtString DtLuaPlaceFormationJobType
for placement inside nav
Definition: asciiSerializable.h:29
const DtString DtScriptVrfObjectType
Definition: asciiSerializable.h:13
const DtString DtScriptDetonationType
Definition: asciiSerializable.h:38
const DtString DtLuaNavRandomPointJobType
Definition: asciiSerializable.h:23
const DtString DtScriptFeatureGeometryType
Definition: asciiSerializable.h:21
const DtString DtScriptFeatureSetType
Definition: asciiSerializable.h:20
const DtString DtVector2DType
Definition: asciiSerializable.h:18
const DtString DtScriptLocationReferenceType
Definition: asciiSerializable.h:37
const DtString DtTranslatableStreamType
Definition: asciiSerializable.h:32
const DtString DtUUIDType
Definition: asciiSerializable.h:33
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
const DtString DtLuaPathJobType
Definition: asciiSerializable.h:22
const DtString DtVectorOffset3DType
Definition: asciiSerializable.h:19
const DtString DtLocation3DType
Definition: asciiSerializable.h:15
const DtString DtScriptAerodromeObjectType
Definition: asciiSerializable.h:14
const DtString DtLuaEmbarkationEgressPointsQueryJobType
Definition: asciiSerializable.h:34
const DtString DtLuaNavPlaceFormationJobType
Definition: asciiSerializable.h:28
DtAsciiSerializable()
The implementer of this interface should be sure to create a creator function to create an empty obje...
Definition: asciiSerializable.h:49
const DtString DtLuaEmbarkationSlotReservationJobType
Definition: asciiSerializable.h:27

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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