17 #include <vlutil/vlMachineTypes.h>
18 #include <matrix/vlVector.h>
21 class DtLocalobjectManager;
56 virtual const int bombEntityStateRepositorySubType()
const;
69 virtual DtReal maxRange()
const;
70 virtual void setMaxRange(
const DtReal range);
75 virtual DtReal maxRangeAltitude()
const;
76 virtual void setMaxRangeAltitude(
const DtReal range);
81 virtual DtReal cepRadius()
const;
82 virtual void setCepRadius(
const DtReal cepRadius);
DtReal myMaxRangeAltitude
The altitude at which the maximum range of the bomb can be achieved.
Definition: bombStateRepository.h:94
Contains the DtVrfMovingObjectStateRepository class declaration.
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
This repository holds all information that is common to all bomb entities.
Definition: bombStateRepository.h:27
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
DtVrfMovingObjectStateRepository & operator=(const DtVrfMovingObjectStateRepository &orig)
Assignment Operator.
Definition: readerWriterRegistry.h:39
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeBase.
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:91
This file contains the class declaration for the.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual void initializeFromParameters() override
virtual DtString type() const override
returns DtSimObjectStateRepositoryType
DtReal myMaxRange
The maximum range of the bomb when it is released at myMaxRangeAltitude.
Definition: bombStateRepository.h:91
DtReal myCepRadius
Radius of a circle within which 50 % of the missiles fired will impact. For example, if a cep-radius of 100 meters is specified, then 50 % of missiles fired at a given target should impact within 100 meters of that target and the remaining 50 % of the missile will impact at a distance greater that 100 meters from the target. This assumes that the a missile fired was potentially capable of hitting the desired target (that is, it was in range).
Definition: bombStateRepository.h:103
Contains the set of readable/writeable parameters associated with an bomb type of entity...
Definition: bombParameters.h:22
A locally simulated VRF object.
Definition: localObject.h:98