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DtSaveOrderOfBattleHandler Member List

This is the complete list of members for DtSaveOrderOfBattleHandler, including all inherited members.

acceptRemoteEnvironmental(const DtEntityType &et) const DtSaveOrderOfBattleHandlerprotectedvirtual
clone() const overrideDtSaveOrderOfBattleHandlerinlinevirtual
DtSaveOrderOfBattleHandler(DtSimulationServices *)DtSaveOrderOfBattleHandler
DtSaveOrderOfBattleHandler(const DtSaveOrderOfBattleHandler &)DtSaveOrderOfBattleHandler
DtSaveScenarioPieceHandler()DtSaveScenarioPieceHandler
mySimulationServicesDtSaveOrderOfBattleHandlerprotected
objectShouldBeSavedToOrderOfBattle(const DtLocalObject *vrfObject) const DtSaveOrderOfBattleHandlerprotectedvirtual
objectShouldBeSavedToSimulationObjectGroup(const DtLocalObject *vrfObject) const DtSaveOrderOfBattleHandlervirtual
saveScenarioPiece(const DtScenario &, const std::map< DtUUID, DtLocalObject * > &, void *userData=0) const overrideDtSaveOrderOfBattleHandlervirtual
saveScenarioPiece(std::vector< std::string * > &, const std::map< DtUUID, DtLocalObject * > &, void *userData=0) const DtSaveOrderOfBattleHandlervirtual
saveSimulationObjectGroup(const DtScenario &, const std::map< DtUUID, DtLocalObject * > &, int flags, std::set< DtUUID > &uuidsSaved, void *userData=0) const DtSaveOrderOfBattleHandlervirtual
writeOrderOfBattle(std::string &str, const std::map< DtUUID, DtLocalObject * > &) const DtSaveOrderOfBattleHandlerprotectedvirtual
~DtSaveOrderOfBattleHandler() overrideDtSaveOrderOfBattleHandlervirtual
~DtSaveScenarioPieceHandler()DtSaveScenarioPieceHandlervirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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