| deleteCollisionObjects(const DtSimulationAddress &simEngine) | makVrf::DtDebugDrawTerrainLogic | virtual |
| deleteTerrainSkin(const DtSimulationAddress &simEngine) | makVrf::DtDebugDrawTerrainLogic | virtual |
| deleteTerrainSkinNormal(const DtSimulationAddress &simEngine) | makVrf::DtDebugDrawTerrainLogic | virtual |
| drawCollisionObjects(const DtSimulationAddress &simEngine) | makVrf::DtDebugDrawTerrainLogic | virtual |
| drawTerrainSkin(const DtSimulationAddress &simEngine, const std::string &terrainCategoryString) | makVrf::DtDebugDrawTerrainLogic | virtual |
| drawTerrainSkinNormal(const DtSimulationAddress &simEngine) | makVrf::DtDebugDrawTerrainLogic | virtual |
| DtDebugDrawCommonLogic(makVrv::DtDe &de) | makVrf::DtDebugDrawCommonLogic | |
| DtDebugDrawTerrainLogic(makVrv::DtDe &de, DtDebugDrawTerrainInterface *) | makVrf::DtDebugDrawTerrainLogic | |
| forcePageIn() const | makVrf::DtDebugDrawTerrainLogic | virtual |
| frustumCoordinates(DtVector &topLeftCorner, DtVector &topRightCorner, DtVector &bottomLeftCorner, DtVector &bottomRightCorner) | makVrf::DtDebugDrawCommonLogic | protectedvirtual |
| frustumVectors(DtVector &topLeft, DtVector &topRight, DtVector &bottomLeft, DtVector &bottomRight, DtVector ¢erPoint, double &farClipPlane, osg::Vec3d &rht_out, osg::Vec3d &newForward_out) | makVrf::DtDebugDrawCommonLogic | protectedvirtual |
| maxQueryDistance() const | makVrf::DtDebugDrawCommonLogic | virtual |
| myColorAlpha | makVrf::DtDebugDrawTerrainLogic | protected |
| myDe | makVrf::DtDebugDrawTerrainLogic | protected |
| myForcePageIn | makVrf::DtDebugDrawTerrainLogic | protected |
| myInterface | makVrf::DtDebugDrawTerrainLogic | protected |
| myMaxQueryDistance | makVrf::DtDebugDrawCommonLogic | protected |
| mySkinColorMode | makVrf::DtDebugDrawTerrainLogic | protected |
| myUseInstancedGeometry | makVrf::DtDebugDrawTerrainLogic | protected |
| setForcePageIn(bool value) | makVrf::DtDebugDrawTerrainLogic | virtual |
| setMaxQueryDistance(double value) | makVrf::DtDebugDrawCommonLogic | virtual |
| setSkinColor(DtIfDebugDrawTerrain::DtSkinColorMode mode) | makVrf::DtDebugDrawTerrainLogic | virtual |
| setSkinColorAlpha(float alpha) | makVrf::DtDebugDrawTerrainLogic | virtual |
| setUseInstancedGeometry(bool value) | makVrf::DtDebugDrawTerrainLogic | virtual |
| terrainCategory(const std::string &terrainCategoryString) | makVrf::DtDebugDrawTerrainLogic | protectedvirtual |
| useInstancedGeometry() const | makVrf::DtDebugDrawTerrainLogic | virtual |
| ~DtDebugDrawCommonLogic() | makVrf::DtDebugDrawCommonLogic | virtual |
| ~DtDebugDrawTerrainLogic() override | makVrf::DtDebugDrawTerrainLogic | virtual |