| aboutToBeDeleted() | makVrf::DtFrameStateInterface | virtual |
| advancedFrame() const | makVrf::DtFrameStateInterface | inline |
| bodyWeight() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| cleared() const | makVrf::DtFrameStateInterface | inline |
| clearModified() | makVrf::DtFrameStateInterface | inlinevirtual |
| componentType() const =0 | makVrf::DtFrameStateInterface | pure virtual |
| convertToLocal() | makVrf::DtFrameStateInterface | virtual |
| convertToRemote() | makVrf::DtFrameStateInterface | virtual |
| diguyAction() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyAnimationOffset() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyAppearance() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyCharacterName() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyHeadAppearance() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyItemAppearance() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyPrimaryUnitPatch() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyRankPatch() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguySecondaryUnitPatch() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyTransitionSpeed() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyType() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| diguyUsingAnimationOffset() const override | makVrf::DtHumanStateComponentNextFrame | virtual |
| DtFrameStateInterface(DtStateData *) | makVrf::DtFrameStateInterface | |
| DtHumanStateComponent(DtStateData *sd) | makVrf::DtHumanStateComponent | inline |
| DtHumanStateComponentNextFrame(DtStateData *sd) | makVrf::DtHumanStateComponentNextFrame | |
| emitComponentUpdated() | makVrf::DtFrameStateInterface | inline |
| frameAdvanced() | makVrf::DtFrameStateInterface | inlinevirtual |
| id() const | makVrf::DtFrameStateInterface | inlinevirtual |
| isModified() const | makVrf::DtFrameStateInterface | inlinevirtual |
| isWritable() const | makVrf::DtFrameStateInterface | inline |
| legionGlobalId() const | makVrf::DtFrameStateInterface | inline |
| makeReadOnly() override | makVrf::DtHumanStateComponentNextFrame | virtual |
| makeWritable() override | makVrf::DtHumanStateComponentNextFrame | virtual |
| markModified() | makVrf::DtFrameStateInterface | virtual |
| myAdvancedFrame | makVrf::DtFrameStateInterface | protected |
| myCleared | makVrf::DtFrameStateInterface | protected |
| myId | makVrf::DtFrameStateInterface | protected |
| myIsModified | makVrf::DtFrameStateInterface | protected |
| myIsWritable | makVrf::DtFrameStateInterface | protected |
| myLegionId | makVrf::DtFrameStateInterface | protected |
| myStateData | makVrf::DtFrameStateInterface | protected |
| myStateId | makVrf::DtFrameStateInterface | protected |
| myWriteHumanComponent | makVrf::DtHumanStateComponentNextFrame | protected |
| myWriteLifeformRepository | makVrf::DtHumanStateComponentNextFrame | protected |
| readStateInstance() const | makVrf::DtFrameStateInterface | inlinevirtual |
| setBodyWeight(const double &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyAction(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyAnimationOffset(const DtVector &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyAppearance(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyCharacterName(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyHeadAppearance(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyItemAppearance(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyPrimaryUnitPatch(const DtPatchIdentifier &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyRankPatch(const DtPatchIdentifier &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguySecondaryUnitPatch(const DtPatchIdentifier &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyTransitionSpeed(const float &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyType(const DtString &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyType(const DtString &newType, const DtString &newAppearance) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setDiguyUsingAnimationOffset(const bool &) override | makVrf::DtHumanStateComponentNextFrame | virtual |
| setId(UInt64 id) | makVrf::DtFrameStateInterface | inline |
| setIsWritable(bool b) | makVrf::DtFrameStateInterface | inline |
| setLegionGlobalId(UInt64 d) | makVrf::DtFrameStateInterface | inline |
| signal_componentModified | makVrf::DtFrameStateInterface | mutable |
| signal_stateComponentAboutToBeDeleted | makVrf::DtFrameStateInterface | mutable |
| stateId() const | makVrf::DtFrameStateInterface | inline |
| stringType() const =0 | makVrf::DtFrameStateInterface | pure virtual |
| type() const | makVrf::DtFrameStateInterface | inlinevirtual |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyAppearance, DiguyAppearance) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyType, DiguyType) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyHeadAppearance, DiguyHeadAppearance) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyItemAppearance, DiguyItemAppearance) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguyPrimaryUnitPatch, DiguyPrimaryUnitPatch) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguySecondaryUnitPatch, DiguySecondaryUnitPatch) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguyRankPatch, DiguyRankPatch) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyCharacterName, DiguyCharacterName) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyAction, DiguyAction) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(double, bodyWeight, BodyWeight) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(bool, diguyUsingAnimationOffset, DiguyUsingAnimationOffset) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtVector, diguyAnimationOffset, DiguyAnimationOffset) | makVrf::DtHumanStateComponent | |
| UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(float, diguyTransitionSpeed, DiguyTransitionSpeed) | makVrf::DtHumanStateComponent | |
| updateStateData(DtStateData *sd) | makVrf::DtFrameStateInterface | virtual |
| writeStateInstance() | makVrf::DtFrameStateInterface | inlinevirtual |
| ~DtFrameStateInterface() | makVrf::DtFrameStateInterface | virtual |
| ~DtHumanStateComponentNextFrame() override | makVrf::DtHumanStateComponentNextFrame | virtual |