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makVrf::DtHumanStateComponentNextFrame Member List

This is the complete list of members for makVrf::DtHumanStateComponentNextFrame, including all inherited members.

aboutToBeDeleted()makVrf::DtFrameStateInterfacevirtual
advancedFrame() const makVrf::DtFrameStateInterfaceinline
bodyWeight() const overridemakVrf::DtHumanStateComponentNextFramevirtual
cleared() const makVrf::DtFrameStateInterfaceinline
clearModified()makVrf::DtFrameStateInterfaceinlinevirtual
componentType() const =0makVrf::DtFrameStateInterfacepure virtual
convertToLocal()makVrf::DtFrameStateInterfacevirtual
convertToRemote()makVrf::DtFrameStateInterfacevirtual
diguyAction() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyAnimationOffset() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyAppearance() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyCharacterName() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyHeadAppearance() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyItemAppearance() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyPrimaryUnitPatch() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyRankPatch() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguySecondaryUnitPatch() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyTransitionSpeed() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyType() const overridemakVrf::DtHumanStateComponentNextFramevirtual
diguyUsingAnimationOffset() const overridemakVrf::DtHumanStateComponentNextFramevirtual
DtFrameStateInterface(DtStateData *)makVrf::DtFrameStateInterface
DtHumanStateComponent(DtStateData *sd)makVrf::DtHumanStateComponentinline
DtHumanStateComponentNextFrame(DtStateData *sd)makVrf::DtHumanStateComponentNextFrame
emitComponentUpdated()makVrf::DtFrameStateInterfaceinline
frameAdvanced()makVrf::DtFrameStateInterfaceinlinevirtual
id() const makVrf::DtFrameStateInterfaceinlinevirtual
isModified() const makVrf::DtFrameStateInterfaceinlinevirtual
isWritable() const makVrf::DtFrameStateInterfaceinline
legionGlobalId() const makVrf::DtFrameStateInterfaceinline
makeReadOnly() overridemakVrf::DtHumanStateComponentNextFramevirtual
makeWritable() overridemakVrf::DtHumanStateComponentNextFramevirtual
markModified()makVrf::DtFrameStateInterfacevirtual
myAdvancedFramemakVrf::DtFrameStateInterfaceprotected
myClearedmakVrf::DtFrameStateInterfaceprotected
myIdmakVrf::DtFrameStateInterfaceprotected
myIsModifiedmakVrf::DtFrameStateInterfaceprotected
myIsWritablemakVrf::DtFrameStateInterfaceprotected
myLegionIdmakVrf::DtFrameStateInterfaceprotected
myStateDatamakVrf::DtFrameStateInterfaceprotected
myStateIdmakVrf::DtFrameStateInterfaceprotected
myWriteHumanComponentmakVrf::DtHumanStateComponentNextFrameprotected
myWriteLifeformRepositorymakVrf::DtHumanStateComponentNextFrameprotected
readStateInstance() const makVrf::DtFrameStateInterfaceinlinevirtual
setBodyWeight(const double &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyAction(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyAnimationOffset(const DtVector &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyAppearance(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyCharacterName(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyHeadAppearance(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyItemAppearance(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyPrimaryUnitPatch(const DtPatchIdentifier &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyRankPatch(const DtPatchIdentifier &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguySecondaryUnitPatch(const DtPatchIdentifier &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyTransitionSpeed(const float &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyType(const DtString &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyType(const DtString &newType, const DtString &newAppearance) overridemakVrf::DtHumanStateComponentNextFramevirtual
setDiguyUsingAnimationOffset(const bool &) overridemakVrf::DtHumanStateComponentNextFramevirtual
setId(UInt64 id)makVrf::DtFrameStateInterfaceinline
setIsWritable(bool b)makVrf::DtFrameStateInterfaceinline
setLegionGlobalId(UInt64 d)makVrf::DtFrameStateInterfaceinline
signal_componentModifiedmakVrf::DtFrameStateInterfacemutable
signal_stateComponentAboutToBeDeletedmakVrf::DtFrameStateInterfacemutable
stateId() const makVrf::DtFrameStateInterfaceinline
stringType() const =0makVrf::DtFrameStateInterfacepure virtual
type() const makVrf::DtFrameStateInterfaceinlinevirtual
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyAppearance, DiguyAppearance)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyType, DiguyType)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyHeadAppearance, DiguyHeadAppearance)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyItemAppearance, DiguyItemAppearance)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguyPrimaryUnitPatch, DiguyPrimaryUnitPatch)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguySecondaryUnitPatch, DiguySecondaryUnitPatch)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtPatchIdentifier, diguyRankPatch, DiguyRankPatch)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyCharacterName, DiguyCharacterName)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtString, diguyAction, DiguyAction)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(double, bodyWeight, BodyWeight)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(bool, diguyUsingAnimationOffset, DiguyUsingAnimationOffset)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(DtVector, diguyAnimationOffset, DiguyAnimationOffset)makVrf::DtHumanStateComponent
UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR(float, diguyTransitionSpeed, DiguyTransitionSpeed)makVrf::DtHumanStateComponent
updateStateData(DtStateData *sd)makVrf::DtFrameStateInterfacevirtual
writeStateInstance()makVrf::DtFrameStateInterfaceinlinevirtual
~DtFrameStateInterface()makVrf::DtFrameStateInterfacevirtual
~DtHumanStateComponentNextFrame() overridemakVrf::DtHumanStateComponentNextFramevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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