| addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) | makVrv::DtDiGuyCharacterModel | virtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| autoGenerateActions() const | makVrv::DtDiGuyCharacterModel | |
| autoGenerateActionSpeed() const | makVrv::DtDiGuyCharacterModel | |
| backgroundLoad() | makVrv::DtModel | inlinevirtual |
| beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration) | makVrv::DtDiGuyCharacterModel | virtual |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| character() | makVrv::DtDiGuyCharacterModel | |
| className() const | makVrv::DtDiGuyCharacterModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| convertToLocalFrame(const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation) | makVrv::DtDiGuyCharacterModel | |
| createLights(int id) | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| createModelInstance(const std::string &modelDefName, bool realize=true) | makVrv::DtModel | |
| Crouched enum value | makVrv::DtCharacterModel | |
| currentArcChangeCb(diguyCharacter *character) | makVrv::DtDiGuyCharacterModel | virtual |
| de() | makVrv::DtModel | inline |
| die(const std::string &deathAction) | makVrv::DtDiGuyCharacterModel | virtual |
| DiguyAttachGroup | makVrv::DtDiGuyCharacterModel | protectedstatic |
| discoverDynamicRegions(const DtModelDefinition *definition) | makVrv::DtDiGuyCharacterModel | virtual |
| draw_character_skeleton(DtOsgGizmoRenderer *renderer) | makVrv::DtDiGuyCharacterModel | virtual |
| draw_movement_info(DtOsgGizmoRenderer *renderer) | makVrv::DtDiGuyCharacterModel | virtual |
| DtCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtCharacterModel | |
| DtDiGuyCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtDiGuyCharacterModel | |
| DtDiGuyCharacterModel(const DtDiGuyCharacterModel &)=delete | makVrv::DtDiGuyCharacterModel | private |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| dynamicSensorRegion(const std::string ®ion) | makVrv::DtDiGuyCharacterModel | virtual |
| embarked() const | makVrv::DtDiGuyCharacterModel | virtual |
| enableAnimationSmoothing() const | makVrv::DtDiGuyCharacterModel | virtual |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| enabled() | makVrv::DtDiGuyCharacterModel | virtual |
| enableLighting(bool l) | makVrv::DtModel | virtual |
| endAppearanceEffect(int instant, const std::string &effect, const std::string &overrideLink) | makVrv::DtDiGuyCharacterModel | virtual |
| endGesture(const std::string &gestureName, float rampDown) | makVrv::DtDiGuyCharacterModel | virtual |
| EventStreamList typedef | makVrv::DtDiGuyCharacterModel | |
| executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight) | makVrv::DtDiGuyCharacterModel | virtual |
| fireWeapon() | makVrv::DtDiGuyCharacterModel | virtual |
| forceAction(const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeedScale) | makVrv::DtDiGuyCharacterModel | virtual |
| forceTemporaryAction(const std::string &action, double duration) | makVrv::DtDiGuyCharacterModel | virtual |
| foregroundLoad() | makVrv::DtModel | inlinevirtual |
| fullUpdateNeeded() const | makVrv::DtDiGuyCharacterModel | |
| getAndResetTerrainHasChangedBit() | makVrv::DtDiGuyCharacterModel | virtual |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | virtual |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | virtual |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| getGuide() | makVrv::DtDiGuyCharacterModel | virtual |
| getIsVehicle() | makVrv::DtDiGuyCharacterModel | inline |
| getLoadQueueHandle() | makVrv::DtModel | virtual |
| getOrientation() | makVrv::DtDiGuyCharacterModel | inline |
| getPosition() | makVrv::DtDiGuyCharacterModel | inline |
| getScenario() | makVrv::DtDiGuyCharacterModel | |
| getStationName() const | makVrv::DtDiGuyCharacterModel | virtual |
| getVRForcesEntity() | makVrv::DtDiGuyCharacterModel | inlinevirtual |
| hasOrientationOffset() | makVrv::DtDiGuyCharacterModel | virtual |
| hasPositionOffset() | makVrv::DtDiGuyCharacterModel | virtual |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| isActivelyBackgroundLoading() | makVrv::DtModel | virtual |
| isPostureTransitioning() | makVrv::DtDiGuyCharacterModel | virtual |
| isProp() | makVrv::DtModel | virtual |
| Jumping enum value | makVrv::DtCharacterModel | |
| Kneeling enum value | makVrv::DtCharacterModel | |
| lights() | makVrv::DtDiGuyCharacterModel | |
| m_aim_az | makVrv::DtDiGuyCharacterModel | protected |
| m_aim_el | makVrv::DtDiGuyCharacterModel | protected |
| m_character_can_aim | makVrv::DtDiGuyCharacterModel | protected |
| m_gaze_az | makVrv::DtDiGuyCharacterModel | protected |
| m_gaze_el | makVrv::DtDiGuyCharacterModel | protected |
| m_geocToTopo | makVrv::DtDiGuyCharacterModel | protected |
| m_topoToGeoc | makVrv::DtDiGuyCharacterModel | protected |
| m_turreted_vehicle | makVrv::DtDiGuyCharacterModel | protected |
| m_vehicle | makVrv::DtDiGuyCharacterModel | protected |
| minLastFrameDistance() const | makVrv::DtModel | virtual |
| modelDefinitionName() | makVrv::DtModel | inlinevirtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myAliveStateDynamicRegions | makVrv::DtDiGuyCharacterModel | protected |
| myAppearanceHasBeenSet | makVrv::DtDiGuyCharacterModel | protected |
| myBackgroundModelInstance | makVrv::DtModel | protected |
| myBlendColor | makVrv::DtModel | protected |
| myCharacter | makVrv::DtDiGuyCharacterModel | protected |
| myColorBlendingEnabled | makVrv::DtModel | protected |
| myContributesToBound | makVrv::DtModel | protected |
| myCouldBePostureTransitioning | makVrv::DtDiGuyCharacterModel | protected |
| myDe | makVrv::DtModel | protected |
| myDiGuyMotionController | makVrv::DtDiGuyCharacterModel | protected |
| myDtScenario | makVrv::DtDiGuyCharacterModel | protected |
| myElementId | makVrv::DtModel | protected |
| myEmbarkedFlag | makVrv::DtDiGuyCharacterModel | protected |
| myEnableAnimationSmoothing | makVrv::DtDiGuyCharacterModel | protected |
| myEnabled | makVrv::DtDiGuyCharacterModel | protected |
| myGenerateActionSpeedFlag | makVrv::DtDiGuyCharacterModel | protected |
| myGenerateAutomaticActionFlag | makVrv::DtDiGuyCharacterModel | protected |
| myGuide | makVrv::DtDiGuyCharacterModel | protected |
| myInLoadQueueHandle | makVrv::DtModel | protected |
| myIsOccupant | makVrv::DtDiGuyCharacterModel | protected |
| myIsPropFlag | makVrv::DtModel | protected |
| myLastForceAction | makVrv::DtDiGuyCharacterModel | protected |
| myLights | makVrv::DtDiGuyCharacterModel | protected |
| myMinLastFrameDistance | makVrv::DtModel | protected |
| myModelDefinitionName | makVrv::DtModel | protected |
| myModelInstance | makVrv::DtModel | protected |
| myModelSet | makVrv::DtModel | protected |
| myOrientationOffset | makVrv::DtModel | protected |
| myParentSceneObjectID | makVrv::DtModel | protected |
| myPositionOffset | makVrv::DtModel | protected |
| myRecentActions | makVrv::DtDiGuyCharacterModel | protected |
| myRecentHandItems | makVrv::DtDiGuyCharacterModel | protected |
| myRequireModelInstance | makVrv::DtModel | protected |
| mySceneObject | makVrv::DtDiGuyCharacterModel | protected |
| mySceneObjectId | makVrv::DtDiGuyCharacterModel | protected |
| mySelected | makVrv::DtDiGuyCharacterModel | protected |
| mySensorRegionMap | makVrv::DtDiGuyCharacterModel | protected |
| myStationName | makVrv::DtDiGuyCharacterModel | protected |
| myTerrainHasChanged | makVrv::DtDiGuyCharacterModel | protected |
| myTransforms | makVrv::DtModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| myUseTransitions | makVrv::DtDiGuyCharacterModel | protected |
| myUsingActionPositioningFlag | makVrv::DtDiGuyCharacterModel | protected |
| myVisibleFlag | makVrv::DtModel | protected |
| myVisualizerType | makVrv::DtModel | protected |
| myVRForcesEntity | makVrv::DtDiGuyCharacterModel | protected |
| myWeaponFireDynamicRegions | makVrv::DtDiGuyCharacterModel | protected |
| myWeaponState | makVrv::DtDiGuyCharacterModel | protected |
| myWorldOrientation | makVrv::DtDiGuyCharacterModel | protected |
| myWorldPosition | makVrv::DtDiGuyCharacterModel | protected |
| occupant() | makVrv::DtDiGuyCharacterModel | virtual |
| operator=(const DtDiGuyCharacterModel &)=delete | makVrv::DtDiGuyCharacterModel | private |
| orientation(int vtx=0) const | makVrv::DtModel | virtual |
| orientationOffset() const | makVrv::DtModel | virtual |
| orientationOffsetWithBase(const DtTaitBryan &baseOri) | makVrv::DtDiGuyCharacterModel | virtual |
| Parachuting enum value | makVrv::DtCharacterModel | |
| paused() const | makVrv::DtDiGuyCharacterModel | |
| position(int vtx=0) const | makVrv::DtModel | virtual |
| positionOffset() const | makVrv::DtModel | virtual |
| positionOffsetWorld() | makVrv::DtDiGuyCharacterModel | virtual |
| Posture enum name | makVrv::DtCharacterModel | |
| promoteBackgroundModelInstance(const DtModelDefinition &defintion) | makVrv::DtModel | virtual |
| Prone enum value | makVrv::DtCharacterModel | |
| recentActions() | makVrv::DtDiGuyCharacterModel | inline |
| recentHandItems() | makVrv::DtDiGuyCharacterModel | inline |
| removedFromLoadQueue() | makVrv::DtModel | protectedvirtual |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene() | makVrv::DtDiGuyCharacterModel | virtual |
| removePart(unsigned int partNumber) | makVrv::DtDiGuyCharacterModel | virtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| resetLastFrameDistance() | makVrv::DtModel | virtual |
| resetLightsWithLink(DtDiGuyOsgGraphicsLink *link) | makVrv::DtDiGuyCharacterModel | virtual |
| revive(const std::string &aliveAction) | makVrv::DtDiGuyCharacterModel | virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| sceneObject() | makVrv::DtDiGuyCharacterModel | inlinevirtual |
| sceneObjectId() const | makVrv::DtModel | |
| selected() | makVrv::DtDiGuyCharacterModel | virtual |
| SensorRegionStateMap typedef | makVrv::DtDiGuyCharacterModel | protected |
| setActivelyBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setAndTrackAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| setAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCharacter(diguyCharacter *character) | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| setCharacterEquipment(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setCharacterModel(const std::string &characterType) | makVrv::DtDiGuyCharacterModel | virtual |
| setCharacterName(const std::string &name) override | makVrv::DtDiGuyCharacterModel | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDefaultAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setDesiredAction(const std::string &action, float speed) | makVrv::DtDiGuyCharacterModel | virtual |
| setDiGuyAttachGroup(osg::Group *diguy_attach_pt) | makVrv::DtDiGuyCharacterModel | inlinestatic |
| setDoneBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setDynamicSensorRegion(const std::string ®ion, bool state) | makVrv::DtDiGuyCharacterModel | virtual |
| setElementId(DtElementID id) | makVrv::DtModel | virtual |
| setEmbarked(bool embarkedState) | makVrv::DtDiGuyCharacterModel | virtual |
| setEnableAnimationSmoothing(bool) | makVrv::DtDiGuyCharacterModel | virtual |
| setEnabled(bool enabled) | makVrv::DtDiGuyCharacterModel | virtual |
| setEnginePlume(bool val) | makVrv::DtDiGuyCharacterModel | virtual |
| setEngineSmoke(bool val) | makVrv::DtDiGuyCharacterModel | virtual |
| setFlamesPresent(bool val) | makVrv::DtDiGuyCharacterModel | virtual |
| setFullUpdateNeeded(bool updated) | makVrv::DtDiGuyCharacterModel | |
| setGuide(diguyCharacterGuide *guide) | makVrv::DtDiGuyCharacterModel | virtual |
| setHeadAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setIsOccupant(bool occupant) | makVrv::DtDiGuyCharacterModel | virtual |
| setIsSupportModel(bool isSupport) | makVrv::DtDiGuyCharacterModel | virtual |
| setItemAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setLightState(unsigned int light, unsigned int lightState) | makVrv::DtDiGuyCharacterModel | virtual |
| setLinkRotationOverride(const std::string &linkName, const DtTaitBryan &rotation, float rampTime) | makVrv::DtDiGuyCharacterModel | virtual |
| setLinkTranslationOverride(const std::string &linkName, const DtVector &offsets, float rampTime) | makVrv::DtDiGuyCharacterModel | virtual |
| setModelDefinition(const std::string &modelDefinition) | makVrv::DtDiGuyCharacterModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setModelScalingEnabled(bool b) | makVrv::DtDiGuyCharacterModel | virtual |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtDiGuyCharacterModel | virtual |
| setOrientationOffset(const DtTaitBryan &orientationOffset) | makVrv::DtDiGuyCharacterModel | virtual |
| setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) | makVrv::DtDiGuyCharacterModel | virtual |
| setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity) | makVrv::DtDiGuyCharacterModel | virtual |
| setPartVisibility(int partNumber, bool visible) | makVrv::DtDiGuyCharacterModel | virtual |
| setPaused(bool paused) | makVrv::DtDiGuyCharacterModel | virtual |
| setPersonalUnit(unsigned short country, unsigned char service, unsigned short patch) override | makVrv::DtDiGuyCharacterModel | virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtDiGuyCharacterModel | virtual |
| setPositionAndOrientation(int vtx, const DtVector &position, const DtTaitBryan &orientation) | makVrv::DtDiGuyCharacterModel | virtual |
| setPositionAndVelocityState(const DtVector &vrvLoc, const DtTaitBryan &vrvOri, const DtVector32 &vrvVel, const DtVector32 &vrvAngularVel, bool needsTopoUpdate) | makVrv::DtDiGuyCharacterModel | |
| setPositionOffset(const DtVector &position) | makVrv::DtDiGuyCharacterModel | virtual |
| setPosture(int posture) | makVrv::DtDiGuyCharacterModel | virtual |
| setRank(unsigned short country, unsigned char service, unsigned short patch) override | makVrv::DtDiGuyCharacterModel | virtual |
| setScale(const DtVector &scale) | makVrv::DtDiGuyCharacterModel | virtual |
| setSceneObjectIdOnCollisionBoxes() | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| setSelected(bool value) | makVrv::DtDiGuyCharacterModel | virtual |
| setSolid(bool isSolid) | makVrv::DtModel | virtual |
| setSpeed(float speed) | makVrv::DtDiGuyCharacterModel | virtual |
| setStationName(int name) | makVrv::DtDiGuyCharacterModel | virtual |
| setStationNumber(DtU16 number) | makVrv::DtDiGuyCharacterModel | virtual |
| setTerrainHasChanged() | makVrv::DtDiGuyCharacterModel | virtual |
| setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force) override | makVrv::DtDiGuyCharacterModel | virtual |
| setTrailState(bool val) | makVrv::DtDiGuyCharacterModel | virtual |
| setUnit(unsigned short country, unsigned char service, unsigned short patch, bool setPersonal) override | makVrv::DtDiGuyCharacterModel | virtual |
| setupCoordSystem(const DtVector &vrvLoc, bool overrideEmbarked=false) | makVrv::DtDiGuyCharacterModel | virtual |
| setupGuides() | makVrv::DtDiGuyCharacterModel | |
| setUseTransitions(bool use) | makVrv::DtDiGuyCharacterModel | virtual |
| setVisible(bool isVisible) | makVrv::DtModel | virtual |
| setWeaponState(EntityStateListener::WeaponState deployed) override | makVrv::DtDiGuyCharacterModel | virtual |
| setWeight(float weightScale) | makVrv::DtDiGuyCharacterModel | virtual |
| shouldUpdateAppearance(const std::string &appearanceName) const | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| Sitting enum value | makVrv::DtCharacterModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| slot_modelInstanceCreated(DtModelInstance *, DtModel *) | makVrv::DtDiGuyCharacterModel | protected |
| slot_modelInstanceToBeDestroyed(DtModelInstance *, DtModel *) | makVrv::DtDiGuyCharacterModel | protected |
| Squatting enum value | makVrv::DtCharacterModel | |
| supportsMultithreadedLoad() | makVrv::DtModel | inlinevirtual |
| Swimming enum value | makVrv::DtCharacterModel | |
| theInittedState | makVrv::DtModel | protectedstatic |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| unforceAction() | makVrv::DtDiGuyCharacterModel | virtual |
| uniqueId() const | makVrv::DtModel | virtual |
| updateAimingAndGaze() | makVrv::DtDiGuyCharacterModel | |
| updateLights() | makVrv::DtDiGuyCharacterModel | virtual |
| updateMinLastFrameDistance(float distance) | makVrv::DtModel | virtual |
| updateModelInstance() | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| updateVisibility() | makVrv::DtDiGuyCharacterModel | protectedvirtual |
| Upright enum value | makVrv::DtCharacterModel | |
| useTransitions() | makVrv::DtDiGuyCharacterModel | virtual |
| usingActionPositioningFlag() | makVrv::DtDiGuyCharacterModel | virtual |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| Wading enum value | makVrv::DtCharacterModel | |
| waitAndClearLoadHandle() | makVrv::DtModel | protectedvirtual |
| weaponDeployed() const override | makVrv::DtDiGuyCharacterModel | virtual |
| weaponState() const override | makVrv::DtDiGuyCharacterModel | virtual |
| ~DtCharacterModel() | makVrv::DtCharacterModel | virtual |
| ~DtDiGuyCharacterModel() | makVrv::DtDiGuyCharacterModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |