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makVrv::DtDiGuyCharacterModel Member List

This is the complete list of members for makVrv::DtDiGuyCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)makVrv::DtDiGuyCharacterModelvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
autoGenerateActions() const makVrv::DtDiGuyCharacterModel
autoGenerateActionSpeed() const makVrv::DtDiGuyCharacterModel
backgroundLoad()makVrv::DtModelinlinevirtual
beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)makVrv::DtDiGuyCharacterModelvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
character()makVrv::DtDiGuyCharacterModel
className() const makVrv::DtDiGuyCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
convertToLocalFrame(const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation)makVrv::DtDiGuyCharacterModel
createLights(int id)makVrv::DtDiGuyCharacterModelprotectedvirtual
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
Crouched enum valuemakVrv::DtCharacterModel
currentArcChangeCb(diguyCharacter *character)makVrv::DtDiGuyCharacterModelvirtual
de()makVrv::DtModelinline
die(const std::string &deathAction)makVrv::DtDiGuyCharacterModelvirtual
DiguyAttachGroupmakVrv::DtDiGuyCharacterModelprotectedstatic
discoverDynamicRegions(const DtModelDefinition *definition)makVrv::DtDiGuyCharacterModelvirtual
draw_character_skeleton(DtOsgGizmoRenderer *renderer)makVrv::DtDiGuyCharacterModelvirtual
draw_movement_info(DtOsgGizmoRenderer *renderer)makVrv::DtDiGuyCharacterModelvirtual
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtDiGuyCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtDiGuyCharacterModel
DtDiGuyCharacterModel(const DtDiGuyCharacterModel &)=deletemakVrv::DtDiGuyCharacterModelprivate
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
dynamicSensorRegion(const std::string &region)makVrv::DtDiGuyCharacterModelvirtual
embarked() const makVrv::DtDiGuyCharacterModelvirtual
enableAnimationSmoothing() const makVrv::DtDiGuyCharacterModelvirtual
enableColorBlending(bool b)makVrv::DtModelvirtual
enabled()makVrv::DtDiGuyCharacterModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
endAppearanceEffect(int instant, const std::string &effect, const std::string &overrideLink)makVrv::DtDiGuyCharacterModelvirtual
endGesture(const std::string &gestureName, float rampDown)makVrv::DtDiGuyCharacterModelvirtual
EventStreamList typedefmakVrv::DtDiGuyCharacterModel
executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)makVrv::DtDiGuyCharacterModelvirtual
fireWeapon()makVrv::DtDiGuyCharacterModelvirtual
forceAction(const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeedScale)makVrv::DtDiGuyCharacterModelvirtual
forceTemporaryAction(const std::string &action, double duration)makVrv::DtDiGuyCharacterModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
fullUpdateNeeded() const makVrv::DtDiGuyCharacterModel
getAndResetTerrainHasChangedBit()makVrv::DtDiGuyCharacterModelvirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getGuide()makVrv::DtDiGuyCharacterModelvirtual
getIsVehicle()makVrv::DtDiGuyCharacterModelinline
getLoadQueueHandle()makVrv::DtModelvirtual
getOrientation()makVrv::DtDiGuyCharacterModelinline
getPosition()makVrv::DtDiGuyCharacterModelinline
getScenario()makVrv::DtDiGuyCharacterModel
getStationName() const makVrv::DtDiGuyCharacterModelvirtual
getVRForcesEntity()makVrv::DtDiGuyCharacterModelinlinevirtual
hasOrientationOffset()makVrv::DtDiGuyCharacterModelvirtual
hasPositionOffset()makVrv::DtDiGuyCharacterModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isPostureTransitioning()makVrv::DtDiGuyCharacterModelvirtual
isProp()makVrv::DtModelvirtual
Jumping enum valuemakVrv::DtCharacterModel
Kneeling enum valuemakVrv::DtCharacterModel
lights()makVrv::DtDiGuyCharacterModel
m_aim_azmakVrv::DtDiGuyCharacterModelprotected
m_aim_elmakVrv::DtDiGuyCharacterModelprotected
m_character_can_aimmakVrv::DtDiGuyCharacterModelprotected
m_gaze_azmakVrv::DtDiGuyCharacterModelprotected
m_gaze_elmakVrv::DtDiGuyCharacterModelprotected
m_geocToTopomakVrv::DtDiGuyCharacterModelprotected
m_topoToGeocmakVrv::DtDiGuyCharacterModelprotected
m_turreted_vehiclemakVrv::DtDiGuyCharacterModelprotected
m_vehiclemakVrv::DtDiGuyCharacterModelprotected
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myAliveStateDynamicRegionsmakVrv::DtDiGuyCharacterModelprotected
myAppearanceHasBeenSetmakVrv::DtDiGuyCharacterModelprotected
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myCharactermakVrv::DtDiGuyCharacterModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myCouldBePostureTransitioningmakVrv::DtDiGuyCharacterModelprotected
myDemakVrv::DtModelprotected
myDiGuyMotionControllermakVrv::DtDiGuyCharacterModelprotected
myDtScenariomakVrv::DtDiGuyCharacterModelprotected
myElementIdmakVrv::DtModelprotected
myEmbarkedFlagmakVrv::DtDiGuyCharacterModelprotected
myEnableAnimationSmoothingmakVrv::DtDiGuyCharacterModelprotected
myEnabledmakVrv::DtDiGuyCharacterModelprotected
myGenerateActionSpeedFlagmakVrv::DtDiGuyCharacterModelprotected
myGenerateAutomaticActionFlagmakVrv::DtDiGuyCharacterModelprotected
myGuidemakVrv::DtDiGuyCharacterModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsOccupantmakVrv::DtDiGuyCharacterModelprotected
myIsPropFlagmakVrv::DtModelprotected
myLastForceActionmakVrv::DtDiGuyCharacterModelprotected
myLightsmakVrv::DtDiGuyCharacterModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myRecentActionsmakVrv::DtDiGuyCharacterModelprotected
myRecentHandItemsmakVrv::DtDiGuyCharacterModelprotected
myRequireModelInstancemakVrv::DtModelprotected
mySceneObjectmakVrv::DtDiGuyCharacterModelprotected
mySceneObjectIdmakVrv::DtDiGuyCharacterModelprotected
mySelectedmakVrv::DtDiGuyCharacterModelprotected
mySensorRegionMapmakVrv::DtDiGuyCharacterModelprotected
myStationNamemakVrv::DtDiGuyCharacterModelprotected
myTerrainHasChangedmakVrv::DtDiGuyCharacterModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myUseTransitionsmakVrv::DtDiGuyCharacterModelprotected
myUsingActionPositioningFlagmakVrv::DtDiGuyCharacterModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
myVRForcesEntitymakVrv::DtDiGuyCharacterModelprotected
myWeaponFireDynamicRegionsmakVrv::DtDiGuyCharacterModelprotected
myWeaponStatemakVrv::DtDiGuyCharacterModelprotected
myWorldOrientationmakVrv::DtDiGuyCharacterModelprotected
myWorldPositionmakVrv::DtDiGuyCharacterModelprotected
occupant()makVrv::DtDiGuyCharacterModelvirtual
operator=(const DtDiGuyCharacterModel &)=deletemakVrv::DtDiGuyCharacterModelprivate
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
orientationOffsetWithBase(const DtTaitBryan &baseOri)makVrv::DtDiGuyCharacterModelvirtual
Parachuting enum valuemakVrv::DtCharacterModel
paused() const makVrv::DtDiGuyCharacterModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
positionOffsetWorld()makVrv::DtDiGuyCharacterModelvirtual
Posture enum namemakVrv::DtCharacterModel
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
Prone enum valuemakVrv::DtCharacterModel
recentActions()makVrv::DtDiGuyCharacterModelinline
recentHandItems()makVrv::DtDiGuyCharacterModelinline
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()makVrv::DtDiGuyCharacterModelvirtual
removePart(unsigned int partNumber)makVrv::DtDiGuyCharacterModelvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
resetLightsWithLink(DtDiGuyOsgGraphicsLink *link)makVrv::DtDiGuyCharacterModelvirtual
revive(const std::string &aliveAction)makVrv::DtDiGuyCharacterModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
sceneObject()makVrv::DtDiGuyCharacterModelinlinevirtual
sceneObjectId() const makVrv::DtModel
selected()makVrv::DtDiGuyCharacterModelvirtual
SensorRegionStateMap typedefmakVrv::DtDiGuyCharacterModelprotected
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAndTrackAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelprotectedvirtual
setAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacter(diguyCharacter *character)makVrv::DtDiGuyCharacterModelprotectedvirtual
setCharacterEquipment(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setCharacterModel(const std::string &characterType)makVrv::DtDiGuyCharacterModelvirtual
setCharacterName(const std::string &name) overridemakVrv::DtDiGuyCharacterModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setDesiredAction(const std::string &action, float speed)makVrv::DtDiGuyCharacterModelvirtual
setDiGuyAttachGroup(osg::Group *diguy_attach_pt)makVrv::DtDiGuyCharacterModelinlinestatic
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDynamicSensorRegion(const std::string &region, bool state)makVrv::DtDiGuyCharacterModelvirtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setEmbarked(bool embarkedState)makVrv::DtDiGuyCharacterModelvirtual
setEnableAnimationSmoothing(bool)makVrv::DtDiGuyCharacterModelvirtual
setEnabled(bool enabled)makVrv::DtDiGuyCharacterModelvirtual
setEnginePlume(bool val)makVrv::DtDiGuyCharacterModelvirtual
setEngineSmoke(bool val)makVrv::DtDiGuyCharacterModelvirtual
setFlamesPresent(bool val)makVrv::DtDiGuyCharacterModelvirtual
setFullUpdateNeeded(bool updated)makVrv::DtDiGuyCharacterModel
setGuide(diguyCharacterGuide *guide)makVrv::DtDiGuyCharacterModelvirtual
setHeadAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setIsOccupant(bool occupant)makVrv::DtDiGuyCharacterModelvirtual
setIsSupportModel(bool isSupport)makVrv::DtDiGuyCharacterModelvirtual
setItemAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setLightState(unsigned int light, unsigned int lightState)makVrv::DtDiGuyCharacterModelvirtual
setLinkRotationOverride(const std::string &linkName, const DtTaitBryan &rotation, float rampTime)makVrv::DtDiGuyCharacterModelvirtual
setLinkTranslationOverride(const std::string &linkName, const DtVector &offsets, float rampTime)makVrv::DtDiGuyCharacterModelvirtual
setModelDefinition(const std::string &modelDefinition)makVrv::DtDiGuyCharacterModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)makVrv::DtDiGuyCharacterModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtDiGuyCharacterModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtDiGuyCharacterModelvirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)makVrv::DtDiGuyCharacterModelvirtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)makVrv::DtDiGuyCharacterModelvirtual
setPartVisibility(int partNumber, bool visible)makVrv::DtDiGuyCharacterModelvirtual
setPaused(bool paused)makVrv::DtDiGuyCharacterModelvirtual
setPersonalUnit(unsigned short country, unsigned char service, unsigned short patch) overridemakVrv::DtDiGuyCharacterModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtDiGuyCharacterModelvirtual
setPositionAndOrientation(int vtx, const DtVector &position, const DtTaitBryan &orientation)makVrv::DtDiGuyCharacterModelvirtual
setPositionAndVelocityState(const DtVector &vrvLoc, const DtTaitBryan &vrvOri, const DtVector32 &vrvVel, const DtVector32 &vrvAngularVel, bool needsTopoUpdate)makVrv::DtDiGuyCharacterModel
setPositionOffset(const DtVector &position)makVrv::DtDiGuyCharacterModelvirtual
setPosture(int posture)makVrv::DtDiGuyCharacterModelvirtual
setRank(unsigned short country, unsigned char service, unsigned short patch) overridemakVrv::DtDiGuyCharacterModelvirtual
setScale(const DtVector &scale)makVrv::DtDiGuyCharacterModelvirtual
setSceneObjectIdOnCollisionBoxes()makVrv::DtDiGuyCharacterModelprotectedvirtual
setSelected(bool value)makVrv::DtDiGuyCharacterModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSpeed(float speed)makVrv::DtDiGuyCharacterModelvirtual
setStationName(int name)makVrv::DtDiGuyCharacterModelvirtual
setStationNumber(DtU16 number)makVrv::DtDiGuyCharacterModelvirtual
setTerrainHasChanged()makVrv::DtDiGuyCharacterModelvirtual
setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force) overridemakVrv::DtDiGuyCharacterModelvirtual
setTrailState(bool val)makVrv::DtDiGuyCharacterModelvirtual
setUnit(unsigned short country, unsigned char service, unsigned short patch, bool setPersonal) overridemakVrv::DtDiGuyCharacterModelvirtual
setupCoordSystem(const DtVector &vrvLoc, bool overrideEmbarked=false)makVrv::DtDiGuyCharacterModelvirtual
setupGuides()makVrv::DtDiGuyCharacterModel
setUseTransitions(bool use)makVrv::DtDiGuyCharacterModelvirtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWeaponState(EntityStateListener::WeaponState deployed) overridemakVrv::DtDiGuyCharacterModelvirtual
setWeight(float weightScale)makVrv::DtDiGuyCharacterModelvirtual
shouldUpdateAppearance(const std::string &appearanceName) const makVrv::DtDiGuyCharacterModelprotectedvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
slot_modelInstanceCreated(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
slot_modelInstanceToBeDestroyed(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
Squatting enum valuemakVrv::DtCharacterModel
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
Swimming enum valuemakVrv::DtCharacterModel
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
unforceAction()makVrv::DtDiGuyCharacterModelvirtual
uniqueId() const makVrv::DtModelvirtual
updateAimingAndGaze()makVrv::DtDiGuyCharacterModel
updateLights()makVrv::DtDiGuyCharacterModelvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
updateModelInstance()makVrv::DtDiGuyCharacterModelprotectedvirtual
updateVisibility()makVrv::DtDiGuyCharacterModelprotectedvirtual
Upright enum valuemakVrv::DtCharacterModel
useTransitions()makVrv::DtDiGuyCharacterModelvirtual
usingActionPositioningFlag()makVrv::DtDiGuyCharacterModelvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
Wading enum valuemakVrv::DtCharacterModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
weaponDeployed() const overridemakVrv::DtDiGuyCharacterModelvirtual
weaponState() const overridemakVrv::DtDiGuyCharacterModelvirtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtDiGuyCharacterModel()makVrv::DtDiGuyCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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