| addAllSceneObjectsToCorrectChain() | makVrv::DtEntityKinematicState | protectedvirtual |
| addSceneObject(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) | makVrv::DtKinematicState | virtual |
| addSceneObjectToUpdaters(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) override | makVrv::DtEntityKinematicState | protectedvirtual |
| buildGroundClampingUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| buildSurfaceClampingUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| buildWaterClampingUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| connectToListenerSignals() override | makVrv::DtEntityKinematicState | protectedvirtual |
| connectToSettingsSignals() override | makVrv::DtEntityKinematicState | protectedvirtual |
| connectUpdaters() | makVrv::DtEntityKinematicState | protectedvirtual |
| createUpdaters() override | makVrv::DtEntityKinematicState | virtual |
| destroyUpdaters() override | makVrv::DtEntityKinematicState | virtual |
| disconnectUpdaters() override | makVrv::DtEntityKinematicState | virtual |
| distribute() const | makVrv::DtKinematicState | virtual |
| DtEntityKinematicState(DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager) | makVrv::DtEntityKinematicState | |
| DtEntityKinematicState()=delete | makVrv::DtEntityKinematicState | |
| DtEntityKinematicState(const DtEntityKinematicState &)=delete | makVrv::DtEntityKinematicState | |
| DtKinematicState(DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager) | makVrv::DtKinematicState | |
| DtKinematicState()=delete | makVrv::DtKinematicState | |
| DtKinematicState(const DtKinematicState &)=delete | makVrv::DtKinematicState | |
| endEmbarked() override | makVrv::DtEntityKinematicState | protectedvirtual |
| findSceneObjectForModelSet(DtModelSetId modelSet) | makVrv::DtKinematicState | virtual |
| groundClampingMode() | makVrv::DtEntityKinematicState | virtual |
| initialize() override | makVrv::DtEntityKinematicState | virtual |
| initializeDeadReckonUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| initializeUpdaterChain() | makVrv::DtEntityKinematicState | protectedvirtual |
| isAmphibious() const | makVrv::DtEntityKinematicState | virtual |
| motionModel() const | makVrv::DtEntityKinematicState | virtual |
| myBuoyancyCullType | makVrv::DtEntityKinematicState | protected |
| myBuoyancyLod | makVrv::DtEntityKinematicState | protected |
| myBuoyancyMinimumCullDistance | makVrv::DtEntityKinematicState | protected |
| myConnections | makVrv::DtKinematicState | protected |
| myDeadReckonIsThreadSafe | makVrv::DtEntityKinematicState | protected |
| myDeadReckonUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myDistributeFlag | makVrv::DtKinematicState | protected |
| myDrAlgorithmSet | makVrv::DtEntityKinematicState | protected |
| myDROri | makVrv::DtEntityKinematicState | protected |
| myDRPos | makVrv::DtEntityKinematicState | protected |
| myDRVel | makVrv::DtEntityKinematicState | protected |
| myEmbarkationUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myEmbarkedFlag | makVrv::DtKinematicState | protected |
| myEmbarkedParentSceneObjectID | makVrv::DtKinematicState | protected |
| myEntityStateListener | makVrv::DtEntityKinematicState | protected |
| myFrozen | makVrv::DtEntityKinematicState | protected |
| myGlobalBuoyancyEnabled | makVrv::DtEntityKinematicState | protected |
| myGlobalGroundClampingEnabled | makVrv::DtEntityKinematicState | protected |
| myGroundClampingCullingEnabled | makVrv::DtEntityKinematicState | protected |
| myGroundClampingMode | makVrv::DtEntityKinematicState | protected |
| myGroundClampingScale | makVrv::DtEntityKinematicState | protected |
| myGroundClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myInitialized | makVrv::DtKinematicState | protected |
| myIsAmphibious | makVrv::DtEntityKinematicState | protected |
| myIsDestroyed | makVrv::DtEntityKinematicState | protected |
| myMotionModel | makVrv::DtEntityKinematicState | protected |
| myPossibleGroundClampingModes | makVrv::DtEntityKinematicState | protected |
| mySceneInterface | makVrv::DtKinematicState | protected |
| mySceneObjectMap | makVrv::DtKinematicState | protected |
| mySettingsManager | makVrv::DtKinematicState | protected |
| mySmoothingEnabled | makVrv::DtEntityKinematicState | protected |
| mySmoothingPeriod | makVrv::DtEntityKinematicState | protected |
| myStateListener | makVrv::DtKinematicState | protected |
| mySurfaceClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myUseDefaultBuoyancyLOD | makVrv::DtEntityKinematicState | protected |
| myWaterClampingPossible | makVrv::DtEntityKinematicState | protected |
| myWaterClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myWaterlineOriginOffset | makVrv::DtEntityKinematicState | protected |
| operator=(const DtEntityKinematicState &)=delete | makVrv::DtEntityKinematicState | |
| makVrv::DtKinematicState::operator=(const DtKinematicState &)=delete | makVrv::DtKinematicState | |
| processKinematicStateDefinition(const DtVisualizerDefinition *visDef) override | makVrv::DtEntityKinematicState | virtual |
| removeSceneObject(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) | makVrv::DtKinematicState | virtual |
| removeSceneObjectFromUpdaters(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) override | makVrv::DtEntityKinematicState | protectedvirtual |
| removeSceneObjectsFromAllUpdaters() | makVrv::DtEntityKinematicState | protectedvirtual |
| resetSpatialAttributes() | makVrv::DtEntityKinematicState | virtual |
| SceneObjectMap typedef | makVrv::DtKinematicState | protected |
| setAcceleration(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setAcceleration(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setAngularVelocity(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setAngularVelocity(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setBuoyancyLod(float lodDistance) | makVrv::DtEntityKinematicState | virtual |
| setDamageState(EntityStateListener::DamageState damageState) | makVrv::DtEntityKinematicState | virtual |
| setDeadReckoning(bool position, bool velocity, bool orientation) | makVrv::DtEntityKinematicState | virtual |
| setDistribute(const bool distribute) | makVrv::DtKinematicState | virtual |
| setEmbarked(const DtUniqueID &id) | makVrv::DtKinematicState | protectedvirtual |
| setFrozen(bool isFrozen, bool force=false) | makVrv::DtEntityKinematicState | virtual |
| setGlobalBuoyancyEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setGroundClamping(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode) | makVrv::DtEntityKinematicState | virtual |
| setGroundClampingScale(float scale) | makVrv::DtEntityKinematicState | virtual |
| setIsAmphibious(bool amphibious) | makVrv::DtEntityKinematicState | virtual |
| setLocation(const DtVector &, double time) | makVrv::DtEntityKinematicState | virtual |
| setLocation(const DtVector &) | makVrv::DtEntityKinematicState | virtual |
| setMotionModel(const std::string &model) | makVrv::DtEntityKinematicState | virtual |
| setOrientation(const DtTaitBryan &, double time) | makVrv::DtEntityKinematicState | virtual |
| setOrientation(const DtTaitBryan &) | makVrv::DtEntityKinematicState | virtual |
| setParentElement(DtElement *parent) | makVrv::DtKinematicState | virtual |
| setPossibleGroundClampingModes(DtGroundClampingUpdater::GroundClampingMode possibleModes) | makVrv::DtEntityKinematicState | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setSmoothingPeriod(float scale) | makVrv::DtEntityKinematicState | virtual |
| setVelocity(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setVelocity(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setWaterClampingEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setWaterlineOriginOffset(float offset) | makVrv::DtEntityKinematicState | virtual |
| slot_buoyancyCullTypeChanged(makArchives::DtEntitySettingsRecord::BuoyancyCullType cullType) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_buoyancyDefaultLODDistanceChanged(float distance) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_buoyancyMinimumCullDistanceChanged(float distance) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_lifeformsUprightChanged(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| slot_orientationClampingChanged(bool enabled) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_resetSmoother() | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_setGroundClampingCullingEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| startEmbarked() override | makVrv::DtEntityKinematicState | protectedvirtual |
| theClassName() | makVrv::DtEntityKinematicState | static |
| updateParentElementSceneObject(DtElement *parent) | makVrv::DtKinematicState | virtual |
| ~DtEntityKinematicState() | makVrv::DtEntityKinematicState | virtual |
| ~DtKinematicState() | makVrv::DtKinematicState | virtual |