VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtEntityKinematicState Member List

This is the complete list of members for makVrv::DtEntityKinematicState, including all inherited members.

addAllSceneObjectsToCorrectChain()makVrv::DtEntityKinematicStateprotectedvirtual
addSceneObject(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent)makVrv::DtKinematicStatevirtual
addSceneObjectToUpdaters(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) overridemakVrv::DtEntityKinematicStateprotectedvirtual
buildGroundClampingUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
buildSurfaceClampingUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
buildWaterClampingUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
connectToListenerSignals() overridemakVrv::DtEntityKinematicStateprotectedvirtual
connectToSettingsSignals() overridemakVrv::DtEntityKinematicStateprotectedvirtual
connectUpdaters()makVrv::DtEntityKinematicStateprotectedvirtual
createUpdaters() overridemakVrv::DtEntityKinematicStatevirtual
destroyUpdaters() overridemakVrv::DtEntityKinematicStatevirtual
disconnectUpdaters() overridemakVrv::DtEntityKinematicStatevirtual
distribute() const makVrv::DtKinematicStatevirtual
DtEntityKinematicState(DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager)makVrv::DtEntityKinematicState
DtEntityKinematicState()=deletemakVrv::DtEntityKinematicState
DtEntityKinematicState(const DtEntityKinematicState &)=deletemakVrv::DtEntityKinematicState
DtKinematicState(DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager)makVrv::DtKinematicState
DtKinematicState()=deletemakVrv::DtKinematicState
DtKinematicState(const DtKinematicState &)=deletemakVrv::DtKinematicState
endEmbarked() overridemakVrv::DtEntityKinematicStateprotectedvirtual
findSceneObjectForModelSet(DtModelSetId modelSet)makVrv::DtKinematicStatevirtual
groundClampingMode()makVrv::DtEntityKinematicStatevirtual
initialize() overridemakVrv::DtEntityKinematicStatevirtual
initializeDeadReckonUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
initializeUpdaterChain()makVrv::DtEntityKinematicStateprotectedvirtual
isAmphibious() const makVrv::DtEntityKinematicStatevirtual
motionModel() const makVrv::DtEntityKinematicStatevirtual
myBuoyancyCullTypemakVrv::DtEntityKinematicStateprotected
myBuoyancyLodmakVrv::DtEntityKinematicStateprotected
myBuoyancyMinimumCullDistancemakVrv::DtEntityKinematicStateprotected
myConnectionsmakVrv::DtKinematicStateprotected
myDeadReckonIsThreadSafemakVrv::DtEntityKinematicStateprotected
myDeadReckonUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myDistributeFlagmakVrv::DtKinematicStateprotected
myDrAlgorithmSetmakVrv::DtEntityKinematicStateprotected
myDROrimakVrv::DtEntityKinematicStateprotected
myDRPosmakVrv::DtEntityKinematicStateprotected
myDRVelmakVrv::DtEntityKinematicStateprotected
myEmbarkationUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myEmbarkedFlagmakVrv::DtKinematicStateprotected
myEmbarkedParentSceneObjectIDmakVrv::DtKinematicStateprotected
myEntityStateListenermakVrv::DtEntityKinematicStateprotected
myFrozenmakVrv::DtEntityKinematicStateprotected
myGlobalBuoyancyEnabledmakVrv::DtEntityKinematicStateprotected
myGlobalGroundClampingEnabledmakVrv::DtEntityKinematicStateprotected
myGroundClampingCullingEnabledmakVrv::DtEntityKinematicStateprotected
myGroundClampingModemakVrv::DtEntityKinematicStateprotected
myGroundClampingScalemakVrv::DtEntityKinematicStateprotected
myGroundClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myInitializedmakVrv::DtKinematicStateprotected
myIsAmphibiousmakVrv::DtEntityKinematicStateprotected
myIsDestroyedmakVrv::DtEntityKinematicStateprotected
myMotionModelmakVrv::DtEntityKinematicStateprotected
myPossibleGroundClampingModesmakVrv::DtEntityKinematicStateprotected
mySceneInterfacemakVrv::DtKinematicStateprotected
mySceneObjectMapmakVrv::DtKinematicStateprotected
mySettingsManagermakVrv::DtKinematicStateprotected
mySmoothingEnabledmakVrv::DtEntityKinematicStateprotected
mySmoothingPeriodmakVrv::DtEntityKinematicStateprotected
myStateListenermakVrv::DtKinematicStateprotected
mySurfaceClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myUseDefaultBuoyancyLODmakVrv::DtEntityKinematicStateprotected
myWaterClampingPossiblemakVrv::DtEntityKinematicStateprotected
myWaterClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myWaterlineOriginOffsetmakVrv::DtEntityKinematicStateprotected
operator=(const DtEntityKinematicState &)=deletemakVrv::DtEntityKinematicState
makVrv::DtKinematicState::operator=(const DtKinematicState &)=deletemakVrv::DtKinematicState
processKinematicStateDefinition(const DtVisualizerDefinition *visDef) overridemakVrv::DtEntityKinematicStatevirtual
removeSceneObject(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent)makVrv::DtKinematicStatevirtual
removeSceneObjectFromUpdaters(DtModelSetId modelSet, DtSceneObjectAgent *sceneObjectAgent) overridemakVrv::DtEntityKinematicStateprotectedvirtual
removeSceneObjectsFromAllUpdaters()makVrv::DtEntityKinematicStateprotectedvirtual
resetSpatialAttributes()makVrv::DtEntityKinematicStatevirtual
SceneObjectMap typedefmakVrv::DtKinematicStateprotected
setAcceleration(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setAcceleration(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setAngularVelocity(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setAngularVelocity(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setBuoyancyLod(float lodDistance)makVrv::DtEntityKinematicStatevirtual
setDamageState(EntityStateListener::DamageState damageState)makVrv::DtEntityKinematicStatevirtual
setDeadReckoning(bool position, bool velocity, bool orientation)makVrv::DtEntityKinematicStatevirtual
setDistribute(const bool distribute)makVrv::DtKinematicStatevirtual
setEmbarked(const DtUniqueID &id)makVrv::DtKinematicStateprotectedvirtual
setFrozen(bool isFrozen, bool force=false)makVrv::DtEntityKinematicStatevirtual
setGlobalBuoyancyEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
setGroundClamping(bool enabled)makVrv::DtEntityKinematicStatevirtual
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntityKinematicStatevirtual
setGroundClampingScale(float scale)makVrv::DtEntityKinematicStatevirtual
setIsAmphibious(bool amphibious)makVrv::DtEntityKinematicStatevirtual
setLocation(const DtVector &, double time)makVrv::DtEntityKinematicStatevirtual
setLocation(const DtVector &)makVrv::DtEntityKinematicStatevirtual
setMotionModel(const std::string &model)makVrv::DtEntityKinematicStatevirtual
setOrientation(const DtTaitBryan &, double time)makVrv::DtEntityKinematicStatevirtual
setOrientation(const DtTaitBryan &)makVrv::DtEntityKinematicStatevirtual
setParentElement(DtElement *parent)makVrv::DtKinematicStatevirtual
setPossibleGroundClampingModes(DtGroundClampingUpdater::GroundClampingMode possibleModes)makVrv::DtEntityKinematicStatevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
setSmoothingPeriod(float scale)makVrv::DtEntityKinematicStatevirtual
setVelocity(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setVelocity(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setWaterClampingEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
setWaterlineOriginOffset(float offset)makVrv::DtEntityKinematicStatevirtual
slot_buoyancyCullTypeChanged(makArchives::DtEntitySettingsRecord::BuoyancyCullType cullType)makVrv::DtEntityKinematicStateprotectedvirtual
slot_buoyancyDefaultLODDistanceChanged(float distance)makVrv::DtEntityKinematicStateprotectedvirtual
slot_buoyancyMinimumCullDistanceChanged(float distance)makVrv::DtEntityKinematicStateprotectedvirtual
slot_lifeformsUprightChanged(bool enabled)makVrv::DtEntityKinematicStatevirtual
slot_orientationClampingChanged(bool enabled)makVrv::DtEntityKinematicStateprotectedvirtual
slot_resetSmoother()makVrv::DtEntityKinematicStateprotectedvirtual
slot_setGroundClampingCullingEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
startEmbarked() overridemakVrv::DtEntityKinematicStateprotectedvirtual
theClassName()makVrv::DtEntityKinematicStatestatic
updateParentElementSceneObject(DtElement *parent)makVrv::DtKinematicStatevirtual
~DtEntityKinematicState()makVrv::DtEntityKinematicStatevirtual
~DtKinematicState()makVrv::DtKinematicStatevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)