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makVrv::DtIndirectLightPointDrawComponent Member List

This is the complete list of members for makVrv::DtIndirectLightPointDrawComponent, including all inherited members.

apply(osg::RenderInfo &renderInfo) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
draw(osg::RenderInfo &renderInfo, const int offsetCommandBuffer, GLenum indicesType, int maxCommands, DtGlBuffer *gpuShaderUbo, int gpuShaderBinding, DtIndirectShaderConstants *shaderConstants) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
draw(const int offsetCommandBuffer, GLenum indicesType, int maxCommands)makVrv::DtIndirectLightPointDrawComponentprotectedvirtual
DtIndirectDrawComponent(DtDe &de)makVrv::DtIndirectDrawComponent
DtIndirectLightPointDrawComponent(DtDe &de)makVrv::DtIndirectLightPointDrawComponentprotected
DtIndirectLightPointDrawComponent()=deletemakVrv::DtIndirectLightPointDrawComponentprivate
DtIndirectLightPointDrawComponent(const DtIndirectLightPointDrawComponent &rhs)=deletemakVrv::DtIndirectLightPointDrawComponentprivate
DtIndirectLightPointDrawComponentCreatormakVrv::DtIndirectLightPointDrawComponent
indicesTypeToString(int indicesType)makVrv::DtIndirectDrawComponentprotectedvirtual
initialize(const DtIndirectEffectTexturesTemplate &effectTexturesState, unsigned int numTextCoordArrays)makVrv::DtIndirectLightPointDrawComponentvirtual
myConnectionsmakVrv::DtIndirectLightPointDrawComponentprotected
myDemakVrv::DtIndirectDrawComponentprotected
myDebugLabelModeUniformmakVrv::DtIndirectLightPointDrawComponentprotected
myDefaultTexturesContainermakVrv::DtIndirectLightPointDrawComponentprotected
myDigitTextureUniformmakVrv::DtIndirectLightPointDrawComponentprotected
myIndirectGlTextureObjectManagermakVrv::DtIndirectLightPointDrawComponentprotected
myIndirectShaderManagermakVrv::DtIndirectDrawComponentprotected
myLightPointManagermakVrv::DtIndirectLightPointDrawComponentprotected
myStateSetmakVrv::DtIndirectDrawComponentprotected
operator=(const DtIndirectLightPointDrawComponent &rhs)=deletemakVrv::DtIndirectLightPointDrawComponentprivate
releaseGLObjects(osg::State *state)makVrv::DtIndirectDrawComponentvirtual
shouldDraw(bool isShadowPass) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
slot_debugLabelModeChanged(DtDebugLabelMode newDebugLabelMode)makVrv::DtIndirectLightPointDrawComponentprotectedvirtual
update(osg::RenderInfo &renderInfo)makVrv::DtIndirectDrawComponentvirtual
~DtIndirectDrawComponent()makVrv::DtIndirectDrawComponentvirtual
~DtIndirectLightPointDrawComponent()makVrv::DtIndirectLightPointDrawComponentvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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