| addParticle(const osg::Vec3d &left, const osg::Vec3d &right, double simTime) override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| cleanupOldSegments(double simTime) override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| color() const | makVrv::DtOsgRibbon | inlinevirtual |
| createGeode() override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| currentSegmentLength() override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| DtOsgDecalRibbon(DtDe &de, float segmentSpacing, const osg::Vec4 &color, osg::Texture *tex, float maxLength) | makVrv::DtOsgDecalRibbon | protected |
| DtOsgDecalRibbon()=delete | makVrv::DtOsgDecalRibbon | private |
| DtOsgDecalRibbon(const DtOsgDecalRibbon &)=delete | makVrv::DtOsgDecalRibbon | private |
| DtOsgDecalRibbonCreator class | makVrv::DtOsgDecalRibbon | friend |
| DtOsgRibbon(DtDe &de, float segmentSpacing=1.0, const osg::Vec4 &color=osg::Vec4d(0.5, 0.5, 0.5, 1.0), float maxLength=2000, float timeout=3600.0) | makVrv::DtOsgRibbon | |
| extendCurrentSegment(osg::Vec3d const &left, osg::Vec3d const &right, double simTime) override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| getDrawable() override | makVrv::DtOsgDecalRibbon | protectedvirtual |
| getTextureCoordinateFor(int pointIndex, float vScale) const | makVrv::DtOsgDecalRibbon | protectedvirtual |
| isStippled() const | makVrv::DtOsgRibbon | inlinevirtual |
| lightingEnabled() | makVrv::DtOsgRibbon | virtual |
| maxSegments() const | makVrv::DtOsgRibbon | inlinevirtual |
| myActiveSegmentCount | makVrv::DtOsgRibbon | protected |
| myColor | makVrv::DtOsgRibbon | protected |
| myDe | makVrv::DtOsgRibbon | protected |
| myFirstUpdate | makVrv::DtOsgRibbon | protected |
| myGeode | makVrv::DtOsgRibbon | protected |
| myGeometry | makVrv::DtOsgDecalRibbon | protected |
| myHeightLinesColor | makVrv::DtOsgRibbon | protected |
| myHeightLinesEnabled | makVrv::DtOsgRibbon | protected |
| myHeightLinesModelSetId | makVrv::DtOsgRibbon | protected |
| myHeightLinesSpacing | makVrv::DtOsgRibbon | protected |
| myLastLocalToWork | makVrv::DtOsgRibbon | protected |
| myLastUpdatedFrame | makVrv::DtOsgRibbon | protected |
| myLastUpdateTime | makVrv::DtOsgRibbon | protected |
| myLightingEnabled | makVrv::DtOsgRibbon | protected |
| myLocalPointA | makVrv::DtOsgRibbon | protected |
| myLocalPointB | makVrv::DtOsgRibbon | protected |
| myLocalPosOffset | makVrv::DtOsgRibbon | protected |
| myMaxSegments | makVrv::DtOsgRibbon | protected |
| myParticleIndex | makVrv::DtOsgDecalRibbon | protected |
| myPoints | makVrv::DtOsgDecalRibbon | protected |
| myPositionNode | makVrv::DtOsgRibbon | protected |
| myRibbon | makVrv::DtOsgDecalRibbon | protected |
| myRibbonLengthSquared | makVrv::DtOsgRibbon | protected |
| mySegmentSpacing | makVrv::DtOsgRibbon | protected |
| mySegmentSpacingSquared | makVrv::DtOsgRibbon | protected |
| mySegmentTimeout | makVrv::DtOsgRibbon | protected |
| myShaderSet | makVrv::DtOsgRibbon | protected |
| myStippled | makVrv::DtOsgRibbon | protected |
| myTexture | makVrv::DtOsgDecalRibbon | protected |
| myTextureCoordinates | makVrv::DtOsgDecalRibbon | protected |
| myTextureFilename | makVrv::DtOsgDecalRibbon | protected |
| myTextureRepeat | makVrv::DtOsgDecalRibbon | protected |
| myWorldTransformInv | makVrv::DtOsgRibbon | protected |
| myWrappingVertices | makVrv::DtOsgDecalRibbon | protected |
| node() | makVrv::DtOsgRibbon | virtual |
| operator=(const DtOsgDecalRibbon &)=delete | makVrv::DtOsgDecalRibbon | private |
| particleIndexAtOffset(int offset) | makVrv::DtOsgDecalRibbon | protectedvirtual |
| rotateDrawableIndices(int amount) | makVrv::DtOsgDecalRibbon | protectedvirtual |
| segmentSpacing() const | makVrv::DtOsgRibbon | inlinevirtual |
| setColor(const osg::Vec4 &color) | makVrv::DtOsgRibbon | virtual |
| setCurrentSegmentLength(float len) | makVrv::DtOsgRibbon | protectedvirtual |
| setDrawable() | makVrv::DtOsgRibbon | protectedvirtual |
| setDroppedPoints(const osg::Vec3d &pointA, const osg::Vec3d &pointB) | makVrv::DtOsgRibbon | virtual |
| setDroppedPointsPositionOffset(const osg::Vec3d &posOffset) | makVrv::DtOsgRibbon | virtual |
| setHeightLinesColor(float r, float g, float b, float a) | makVrv::DtOsgRibbon | virtual |
| setHeightLinesEnabled(bool enabled) | makVrv::DtOsgRibbon | virtual |
| setHeightLinesModelSetId(DtModelSetId modelSetId) | makVrv::DtOsgRibbon | virtual |
| setHeightLinesSpacing(float spacing) | makVrv::DtOsgRibbon | virtual |
| setLightingEnabled(bool enable) | makVrv::DtOsgRibbon | virtual |
| setMaxSegments(long segments) | makVrv::DtOsgRibbon | virtual |
| setSegmentSpacing(float spacing) | makVrv::DtOsgRibbon | virtual |
| setSegmentTimeout(float duration) | makVrv::DtOsgRibbon | virtual |
| setStippled(bool stippled) | makVrv::DtOsgRibbon | virtual |
| setTextureRepeat(float textureRepeat) | makVrv::DtOsgDecalRibbon | virtual |
| traverse(osg::NodeVisitor &nv) | makVrv::DtOsgRibbon | virtual |
| update(double dt, double simTime) | makVrv::DtOsgRibbon | virtual |
| update() | makVrv::DtOsgRibbon | virtual |
| ~DtOsgDecalRibbon() | makVrv::DtOsgDecalRibbon | virtual |
| ~DtOsgRibbon() | makVrv::DtOsgRibbon | virtual |