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makVrv::DtOsgLightingComponent Member List

This is the complete list of members for makVrv::DtOsgLightingComponent, including all inherited members.

bindRenderPassBuffers(const osg::State &state)makVrv::DtOsgLightingComponentprotectedvirtual
createUniform(const std::string &name, osg::Uniform::Type type, int count=1)makVrv::DtOsgLightingComponentprotectedvirtual
dirty() const makVrv::DtOsgLightingComponentinlinevirtual
DtLightingComponentStateAttribute classmakVrv::DtOsgLightingComponentfriend
DtOsgLightingComponent(DtDe &de)makVrv::DtOsgLightingComponent
DtOsgLightingComponent()=deletemakVrv::DtOsgLightingComponentprivate
DtOsgLightingComponent(const DtOsgLightingComponent &)=deletemakVrv::DtOsgLightingComponentprivate
DtOsgStateComponent(DtDe &de)makVrv::DtOsgStateComponent
install(osg::StateSet *stateset)makVrv::DtOsgLightingComponentvirtual
isInstalled(void) const makVrv::DtOsgLightingComponentvirtual
loadShaderSource(const std::string &strFileName) const makVrv::DtOsgStateComponentprotectedvirtual
myAmbientFactorUniformmakVrv::DtOsgLightingComponentprotected
myConnectionsmakVrv::DtOsgLightingComponentprotected
myDemakVrv::DtOsgStateComponentprotected
myDiffuseFactorUniformmakVrv::DtOsgLightingComponentprotected
myDirtymakVrv::DtOsgLightingComponentprotected
myEnableLightingUniformmakVrv::DtOsgLightingComponentprotected
myIsInstalledmakVrv::DtOsgLightingComponentprotected
myLightingComponentStateAttributemakVrv::DtOsgLightingComponentprotected
myLightingOffClampUniformmakVrv::DtOsgLightingComponentprotected
myModelTypeDefaultUniformmakVrv::DtOsgLightingComponentprotected
myShaderFilesCachemakVrv::DtOsgStateComponentprotected
myTcsDataManagermakVrv::DtOsgLightingComponentprotected
myUniformsmakVrv::DtOsgLightingComponentprotected
myUseGlobalAmbientUniformmakVrv::DtOsgLightingComponentprotected
myUseGlobalDiffuseUniformmakVrv::DtOsgLightingComponentprotected
myUserDataCreatormakVrv::DtOsgLightingComponentprotected
operator=(const DtOsgLightingComponent &)=deletemakVrv::DtOsgLightingComponentprivate
releaseGLObjects(void)makVrv::DtOsgLightingComponentvirtual
setDirty(bool isDirty)makVrv::DtOsgLightingComponentinlinevirtual
shaderConstants(const osg::Camera *camera) const makVrv::DtOsgLightingComponentvirtual
shaderConstants(const osg::Camera *camera)makVrv::DtOsgLightingComponentvirtual
slot_componentVisualizationModeChanged(int mode)makVrv::DtOsgLightingComponentprotectedvirtual
slot_paramsChanged(void)makVrv::DtOsgLightingComponentprotectedvirtual
slot_reloadShader()makVrv::DtOsgLightingComponentvirtual
uninstall(osg::StateSet *stateset)makVrv::DtOsgLightingComponentvirtual
update(const std::vector< const DtLight * > &lights, const osg::State &state, const osg::Camera *camera)makVrv::DtOsgLightingComponentvirtual
updateLightSourceIndexBufferHandle(const osg::Camera *camera, DtGlBuffer *handle, int maxNumLightSources, bool createIfNeeded)makVrv::DtOsgLightingComponentvirtual
~DtOsgLightingComponent()makVrv::DtOsgLightingComponentvirtual
~DtOsgStateComponent()makVrv::DtOsgStateComponentprotectedvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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