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makVrv::DtOsgShaderUtils Member List

This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.

addDegenerateShadersIfNeeded(osg::StateSet *ss, osg::State &state, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false)makVrv::DtOsgShaderUtilsstatic
DtOsgShaderUtils()=deletemakVrv::DtOsgShaderUtilsprivate
DtOsgShaderUtils(const DtOsgShaderUtils &rhs)=deletemakVrv::DtOsgShaderUtilsprivate
generateModelInstanceShaders(osg::Node *node, const std::string &shaderName)makVrv::DtOsgShaderUtilsstatic
getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skipShadowShaders, bool skipMultiViewShaders)makVrv::DtOsgShaderUtilsstatic
markAllTextureAttributesDirty(osg::State &state)makVrv::DtOsgShaderUtilsstatic
operator=(const DtOsgShaderUtils &rhs)=deletemakVrv::DtOsgShaderUtilsprivate
restoreEverything(osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLFBO(const osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLMode(const osg::State &state, int stateToSet)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLProgram(const osg::State &state)makVrv::DtOsgShaderUtilsstatic
restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type)makVrv::DtOsgShaderUtilsstatic
~DtOsgShaderUtils()=deletemakVrv::DtOsgShaderUtilsprivatevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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