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VR-Forces Developer's Guide
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This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.
| addDegenerateShadersIfNeeded(osg::StateSet *ss, osg::State &state, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false) | makVrv::DtOsgShaderUtils | static |
| DtOsgShaderUtils()=delete | makVrv::DtOsgShaderUtils | private |
| DtOsgShaderUtils(const DtOsgShaderUtils &rhs)=delete | makVrv::DtOsgShaderUtils | private |
| generateModelInstanceShaders(osg::Node *node, const std::string &shaderName) | makVrv::DtOsgShaderUtils | static |
| getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skipShadowShaders, bool skipMultiViewShaders) | makVrv::DtOsgShaderUtils | static |
| markAllTextureAttributesDirty(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| operator=(const DtOsgShaderUtils &rhs)=delete | makVrv::DtOsgShaderUtils | private |
| restoreEverything(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLFBO(const osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLMode(const osg::State &state, int stateToSet) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLProgram(const osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type) | makVrv::DtOsgShaderUtils | static |
| ~DtOsgShaderUtils()=delete | makVrv::DtOsgShaderUtils | privatevirtual |