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makVrv::DtOverlayManeuverByFireModel Member List

This is the complete list of members for makVrv::DtOverlayManeuverByFireModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) overridemakVrv::DtOverlayManeuverByFireModelprotectedvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
calcOrientationDcm(const DtTaitBryan &orientation)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
className() const makVrv::DtModelvirtual
clearGeometry()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createManeuverByFireIfNecessary()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOverlayManeuverByFireModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayManeuverByFireModel
DtOverlayManeuverByFireModel()=deletemakVrv::DtOverlayManeuverByFireModelprivate
DtOverlayManeuverByFireModel(const DtOverlayManeuverByFireModel &)=deletemakVrv::DtOverlayManeuverByFireModelprivate
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
eventsEnabled() const makVrv::DtOverlayManeuverByFireModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getColor(float &r, float &g, float &b, float &a) const makVrv::DtOverlayManeuverByFireModelvirtual
getDimensions(float &x, float &y) const makVrv::DtOverlayManeuverByFireModelprotectedvirtual
getLoadQueueHandle()makVrv::DtModelvirtual
group() const makVrv::DtOverlayManeuverByFireModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
isVisible() const makVrv::DtOverlayManeuverByFireModelvirtual
lineWidth() const makVrv::DtOverlayManeuverByFireModelvirtual
maneuverMode()makVrv::DtOverlayManeuverByFireModelvirtual
ManeuverMode enum namemakVrv::DtOverlayManeuverByFireModel
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myArrowsmakVrv::DtOverlayManeuverByFireModelprotected
myBackgroundModelInstancemakVrv::DtModelprotected
myBaseLinemakVrv::DtOverlayManeuverByFireModelprotected
myBlendColormakVrv::DtModelprotected
myColormakVrv::DtOverlayManeuverByFireModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myConnectionsmakVrv::DtOverlayManeuverByFireModelprotected
myContributesToBoundmakVrv::DtModelprotected
myCoordinateSystemmakVrv::DtOverlayManeuverByFireModelprotected
myDemakVrv::DtModelprotected
myDefinedVerticesmakVrv::DtOverlayManeuverByFireModelprotected
myDimensionsmakVrv::DtOverlayManeuverByFireModelprotected
myElementIdmakVrv::DtModelprotected
myEventsEnabledmakVrv::DtOverlayManeuverByFireModelprotected
myGroupmakVrv::DtOverlayManeuverByFireModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myLineStipplePatternmakVrv::DtOverlayManeuverByFireModelprotected
myLineWidthmakVrv::DtOverlayManeuverByFireModelprotected
myManeuverModemakVrv::DtOverlayManeuverByFireModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtOverlayManeuverByFireModelprotected
myNeedsUpdatemakVrv::DtOverlayManeuverByFireModelprotected
myOrientationDcmmakVrv::DtOverlayManeuverByFireModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myOrientationTaitBryanmakVrv::DtOverlayManeuverByFireModelprotected
myOriginmakVrv::DtOverlayManeuverByFireModelprotected
myOverlayIdmakVrv::DtOverlayManeuverByFireModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myRequireModelInstancemakVrv::DtModelprotected
myScalemakVrv::DtOverlayManeuverByFireModelprotected
mySignalPostUpdateConnectionmakVrv::DtOverlayManeuverByFireModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myUserDatamakVrv::DtOverlayManeuverByFireModelprotected
myVerticesmakVrv::DtOverlayManeuverByFireModelprotected
myVisiblemakVrv::DtOverlayManeuverByFireModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
needsUpdate()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
operator=(const DtOverlayManeuverByFireModel &)=deletemakVrv::DtOverlayManeuverByFireModelprivate
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
origin() const makVrv::DtOverlayManeuverByFireModelvirtual
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene() overridemakVrv::DtOverlayManeuverByFireModelprotectedvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
scale() const makVrv::DtOverlayManeuverByFireModelvirtual
sceneObjectId() const makVrv::DtModel
set3DPositionAux(double x, double y, double z, float tempPackedCoords[4])makVrv::DtOverlayManeuverByFireModelprotectedvirtual
set3DPositionAuxDcm(DtDcm dcmOri, DtVector posOffset, double x, double y, double z, float packedCoords[4])makVrv::DtOverlayManeuverByFireModelprotectedvirtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtOverlayManeuverByFireModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDimensions(float x, float y)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setEventsEnabled(bool enabled)makVrv::DtOverlayManeuverByFireModelvirtual
setEventsEnabledLine(DtSegmentedLineInterface *seg, bool b, unsigned long long userData)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
setGroup(int groupNum)makVrv::DtOverlayManeuverByFireModelvirtual
setIsSupportModel(bool isSupport) overridemakVrv::DtOverlayManeuverByFireModelprotectedvirtual
setLineWidth(float)makVrv::DtOverlayManeuverByFireModelvirtual
setManeuverByFirePositions()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
setManeuverMode(DtOverlayManeuverByFireModel::ManeuverMode mode)makVrv::DtOverlayManeuverByFireModelvirtual
setModelDefinition(const std::string &str) overridemakVrv::DtOverlayManeuverByFireModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtOverlayManeuverByFireModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation) overridemakVrv::DtOverlayManeuverByFireModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setOrigin(const DtVector &position)makVrv::DtOverlayManeuverByFireModelvirtual
setPosition(int vtx, const DtVector &position) overridemakVrv::DtOverlayManeuverByFireModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setPositionOfVertex(int vtx, const DtVector &position)makVrv::DtOverlayManeuverByFireModelprotected
setScale(float scale)makVrv::DtOverlayManeuverByFireModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setStipplePattern(unsigned int stipplePattern)makVrv::DtOverlayManeuverByFireModelvirtual
setVisible(bool isVisible)makVrv::DtOverlayManeuverByFireModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_coordinateSystemChanged()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
stipplePattern() const makVrv::DtOverlayManeuverByFireModelvirtual
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
uniqueId() const makVrv::DtModelvirtual
update()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateArrowTip(DtSegmentedLineInterface *arrowTip, const DtVector &start, const DtVector &end)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateBaseLine(DtSegmentedLineInterface *baseLine, const DtVector &start, const DtVector &end)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateColors()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateLineColor(DtSegmentedLineInterface *seg, float r, float g, float b, float a)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateLineStipple(DtSegmentedLineInterface *seg, unsigned int stipple)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateLineWidth(DtSegmentedLineInterface *seg, float width)makVrv::DtOverlayManeuverByFireModelprotectedvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
updateVertices()makVrv::DtOverlayManeuverByFireModelprotectedvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
~DtModel()makVrv::DtModelvirtual
~DtOverlayManeuverByFireModel()makVrv::DtOverlayManeuverByFireModelvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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