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VR-Forces Developer's Guide
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This is the complete list of members for makVrv::DtPrimitiveStyle, including all inherited members.
| add(unsigned int *indexToUpdate) | makVrv::DtPrimitiveStyle | virtual |
| DtPrimitiveStyle(unsigned int vertexCountPerPrimitive) | makVrv::DtPrimitiveStyle | |
| findTextureHandle(unsigned int index) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| get2DOffsetRotation(unsigned int index, unsigned int vertIndex, float &angle) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| get2DVertexPosition(unsigned int index, unsigned int vertIndex, float &x, float &y) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| get3DVertexPosition(unsigned int index, unsigned int vertex, float &x, float &y, float &z, float &w) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| getColor(unsigned int index, unsigned int vertIndex, float &r, float &g, float &b, float &a) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| getFillParameters(unsigned int index, unsigned int fullStipplePattern[32]=0) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| getUVCoordinates(unsigned int index, unsigned int vertIndex, float &u, float &v) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| group(unsigned int index) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| IndexList typedef | makVrv::DtPrimitiveStyle | protected |
| myBufferObject | makVrv::DtPrimitiveStyle | protected |
| myProxyIndices | makVrv::DtPrimitiveStyle | protected |
| myVertexCount | makVrv::DtPrimitiveStyle | protected |
| numberOfPrimitives() const | makVrv::DtPrimitiveStyle | |
| projectUVCoordinates(unsigned int index, const DtVector &origin, const DtVector &axisU, const DtVector &axisV, float scale)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| releaseResources() | makVrv::DtPrimitiveStyle | virtual |
| remove(unsigned int index) | makVrv::DtPrimitiveStyle | virtual |
| render(int mode, unsigned int groupCount, bool geocentric, float geocentricAlpha, const double cameraLocation[3], const DtObserverRenderData &observerRenderData, const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4], int offset)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| set2DOffsetRotation(unsigned int index, unsigned int vertIndex, float angle)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| set2DVertexPosition(unsigned int index, unsigned int vertIndex, float x, float y)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| set3DVertexPosition(unsigned int index, unsigned int vertIndex, float x, float y, float z, float w)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| set3DVertexQuadPositions(unsigned int index, float x, float y, float z, float w)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setColor(unsigned int index, unsigned int vertIndex, float r, float g, float b, float a)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setFillParameters(unsigned int index, unsigned int fullStipplePattern[32]=0)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setFillPatternFrequency(unsigned int index, float frequency)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setGroup(unsigned int index, float zFactor)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setIsNormalisedScreenCoordinates(bool isNormalisedScreenCoords) | makVrv::DtPrimitiveStyle | virtual |
| setTextureHandle(unsigned int index, DtTextureInterface *newTextureHandle)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setUVCoordinates(unsigned int index, unsigned int vertIndex, float u, float v)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| setVisible(unsigned int index, bool visible)=0 | makVrv::DtPrimitiveStyle | pure virtual |
| update(int renderMode) | makVrv::DtPrimitiveStyle | virtual |
| vertexCount() const | makVrv::DtPrimitiveStyle | inline |
| vertexData() const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| vertexDataSize() const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| visible(unsigned int index) const =0 | makVrv::DtPrimitiveStyle | pure virtual |
| ~DtPrimitiveStyle() | makVrv::DtPrimitiveStyle | virtual |