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makVrv::DtPrimitiveStyle Member List

This is the complete list of members for makVrv::DtPrimitiveStyle, including all inherited members.

add(unsigned int *indexToUpdate)makVrv::DtPrimitiveStylevirtual
DtPrimitiveStyle(unsigned int vertexCountPerPrimitive)makVrv::DtPrimitiveStyle
findTextureHandle(unsigned int index) const =0makVrv::DtPrimitiveStylepure virtual
get2DOffsetRotation(unsigned int index, unsigned int vertIndex, float &angle) const =0makVrv::DtPrimitiveStylepure virtual
get2DVertexPosition(unsigned int index, unsigned int vertIndex, float &x, float &y) const =0makVrv::DtPrimitiveStylepure virtual
get3DVertexPosition(unsigned int index, unsigned int vertex, float &x, float &y, float &z, float &w) const =0makVrv::DtPrimitiveStylepure virtual
getColor(unsigned int index, unsigned int vertIndex, float &r, float &g, float &b, float &a) const =0makVrv::DtPrimitiveStylepure virtual
getFillParameters(unsigned int index, unsigned int fullStipplePattern[32]=0) const =0makVrv::DtPrimitiveStylepure virtual
getUVCoordinates(unsigned int index, unsigned int vertIndex, float &u, float &v) const =0makVrv::DtPrimitiveStylepure virtual
group(unsigned int index) const =0makVrv::DtPrimitiveStylepure virtual
IndexList typedefmakVrv::DtPrimitiveStyleprotected
myBufferObjectmakVrv::DtPrimitiveStyleprotected
myProxyIndicesmakVrv::DtPrimitiveStyleprotected
myVertexCountmakVrv::DtPrimitiveStyleprotected
numberOfPrimitives() const makVrv::DtPrimitiveStyle
projectUVCoordinates(unsigned int index, const DtVector &origin, const DtVector &axisU, const DtVector &axisV, float scale)=0makVrv::DtPrimitiveStylepure virtual
releaseResources()makVrv::DtPrimitiveStylevirtual
remove(unsigned int index)makVrv::DtPrimitiveStylevirtual
render(int mode, unsigned int groupCount, bool geocentric, float geocentricAlpha, const double cameraLocation[3], const DtObserverRenderData &observerRenderData, const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4], int offset)=0makVrv::DtPrimitiveStylepure virtual
set2DOffsetRotation(unsigned int index, unsigned int vertIndex, float angle)=0makVrv::DtPrimitiveStylepure virtual
set2DVertexPosition(unsigned int index, unsigned int vertIndex, float x, float y)=0makVrv::DtPrimitiveStylepure virtual
set3DVertexPosition(unsigned int index, unsigned int vertIndex, float x, float y, float z, float w)=0makVrv::DtPrimitiveStylepure virtual
set3DVertexQuadPositions(unsigned int index, float x, float y, float z, float w)=0makVrv::DtPrimitiveStylepure virtual
setColor(unsigned int index, unsigned int vertIndex, float r, float g, float b, float a)=0makVrv::DtPrimitiveStylepure virtual
setFillParameters(unsigned int index, unsigned int fullStipplePattern[32]=0)=0makVrv::DtPrimitiveStylepure virtual
setFillPatternFrequency(unsigned int index, float frequency)=0makVrv::DtPrimitiveStylepure virtual
setGroup(unsigned int index, float zFactor)=0makVrv::DtPrimitiveStylepure virtual
setIsNormalisedScreenCoordinates(bool isNormalisedScreenCoords)makVrv::DtPrimitiveStylevirtual
setTextureHandle(unsigned int index, DtTextureInterface *newTextureHandle)=0makVrv::DtPrimitiveStylepure virtual
setUVCoordinates(unsigned int index, unsigned int vertIndex, float u, float v)=0makVrv::DtPrimitiveStylepure virtual
setVisible(unsigned int index, bool visible)=0makVrv::DtPrimitiveStylepure virtual
update(int renderMode)makVrv::DtPrimitiveStylevirtual
vertexCount() const makVrv::DtPrimitiveStyleinline
vertexData() const =0makVrv::DtPrimitiveStylepure virtual
vertexDataSize() const =0makVrv::DtPrimitiveStylepure virtual
visible(unsigned int index) const =0makVrv::DtPrimitiveStylepure virtual
~DtPrimitiveStyle()makVrv::DtPrimitiveStylevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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