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makVrv::DtWakeModel Member List

This is the complete list of members for makVrv::DtWakeModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtWakeModel(DtDe &de, DtUniqueID id)makVrv::DtWakeModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getLoadQueueHandle()makVrv::DtModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myElementIdmakVrv::DtModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myRequireModelInstancemakVrv::DtModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
sceneObjectId() const makVrv::DtModel
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setBeamWidth(double width)=0makVrv::DtWakeModelpure virtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setBowSize(double size)=0makVrv::DtWakeModelpure virtual
setBowSprayOffset(double offset)=0makVrv::DtWakeModelpure virtual
setBowWaveOffset(double offset)=0makVrv::DtWakeModelpure virtual
setBowWaveScale(double scale)=0makVrv::DtWakeModelpure virtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDraft(double draft)=0makVrv::DtWakeModelpure virtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setHullSprayEnd(double extent)=0makVrv::DtWakeModelpure virtual
setHullSpraySizeScale(double scale)=0makVrv::DtWakeModelpure virtual
setHullSprayStart(double extent)=0makVrv::DtWakeModelpure virtual
setHullSprayVelocityScale(double scale)=0makVrv::DtWakeModelpure virtual
setHullSprayVerticalOffset(double offset)=0makVrv::DtWakeModelpure virtual
setIsSupportModel(bool isSupport)=0makVrv::DtModelpure virtual
setMaxBowWaveAmplitude(double amplitude)=0makVrv::DtWakeModelpure virtual
setModelDefinition(const std::string &def)=0makVrv::DtWakeModelpure virtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setNumHullSprays(int numSprays)=0makVrv::DtWakeModelpure virtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setPropWashEnabled(bool b)=0makVrv::DtWakeModelpure virtual
setPropWashFadeTime(double fadeTime)=0makVrv::DtWakeModelpure virtual
setPropWashOffset(double offset)=0makVrv::DtWakeModelpure virtual
setShipLength(double length)=0makVrv::DtWakeModelpure virtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSprayEnabled(bool b)=0makVrv::DtWakeModelpure virtual
setSpraySizeScale(double scale)=0makVrv::DtWakeModelpure virtual
setSprayVelocityScale(double scale)=0makVrv::DtWakeModelpure virtual
setSternWaveEnabled(bool b)=0makVrv::DtWakeModelpure virtual
setSternWaveOffset(double offset)=0makVrv::DtWakeModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWakeOffset(double offset)=0makVrv::DtWakeModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
uniqueId() const makVrv::DtModelvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
~DtModel()makVrv::DtModelvirtual
~DtWakeModel()makVrv::DtWakeModelvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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