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makVrv::DtWeatherAreaEnvironmental Member List

This is the complete list of members for makVrv::DtWeatherAreaEnvironmental, including all inherited members.

addWeatherLayer(DtWeatherLayer::LayerType layerType)makVrv::DtWeatherAreavirtual
boundsCornerRadius() const makVrv::DtWeatherAreavirtual
boundsX() const makVrv::DtWeatherAreavirtual
boundsY() const makVrv::DtWeatherAreavirtual
boundsZ() const makVrv::DtWeatherAreavirtual
clampPositionToTerrain(osg::Vec3d &position, float clampDistance) const makVrv::DtWeatherAreaprotectedvirtual
cloudLayerAdded(DtCloudLayerId layerId, int cloudType)makVrv::DtWeatherAreaEnvironmentalvirtual
cloudLayerRemoved(DtCloudLayerId layerId)makVrv::DtWeatherAreaEnvironmentalvirtual
computeBasis(const osg::Vec3d &inGeocentricPos, osg::Matrixd &rotOut) const makVrv::DtWeatherAreaprotectedvirtual
computeBoundsDistance2d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance2d(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeBoundsDistance2dAndTop(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance2dAndTop(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeBoundsDistance3d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance3d(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeFogDensity(const float precipitaionIintensity, const float distance) const makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
computeHeightFogBounds(DtVector &bounds, double &cornerRadius)makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
computeLocalGroundRainAccumulation(const osg::Vec3d &location, float &depth, float &blend)makVrv::DtWeatherAreavirtual
computeLocalPrecipitation(const osg::Vec3d &location, int &type, float &intensity)makVrv::DtWeatherAreavirtual
computePrecipitationShaftBaseColor(DtVector &color)makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
computePrecipitationShaftBounds(osg::Vec3d &position, DtVector &bounds, float &cornerRadius)makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
culled() const makVrv::DtWeatherAreavirtual
cullUpdate(const osg::Vec3d &camPos, const Frustum_64 &frustum, DtJobSplitter *jobSplitter, const osg::Camera *camera) overridemakVrv::DtWeatherAreaEnvironmentalvirtual
drawWeatherLayerEffects(DtWeatherEffect::DrawData &drawData)makVrv::DtWeatherAreavirtual
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
DtWeatherArea()=deletemakVrv::DtWeatherArea
DtWeatherArea(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
DtWeatherArea(makVrv::DtDe &de)makVrv::DtWeatherAreaprotected
DtWeatherAreaEnvironmental()=deletemakVrv::DtWeatherAreaEnvironmental
DtWeatherAreaEnvironmental(const DtWeatherAreaEnvironmental &other)=deletemakVrv::DtWeatherAreaEnvironmental
DtWeatherAreaEnvironmental(makVrv::DtDe &de)makVrv::DtWeatherAreaEnvironmentalprotected
DtWeatherAreaFactory classmakVrv::DtWeatherAreaEnvironmentalfriend
enabled() const makVrv::DtWeatherAreavirtual
fogColor() const makVrv::DtWeatherAreavirtual
groundRainAccumulation() const makVrv::DtWeatherAreavirtual
initPrecipitationItems(DtWeatherAreaGroup *areaGroup, bool lightning)makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
isPositionBelowSealevel(const DtVector &position) const makVrv::DtWeatherAreaprotectedvirtual
lightningEnabled() const makVrv::DtWeatherAreavirtual
myBoundsCornerRadiusmakVrv::DtWeatherAreaprotected
myBoundsXmakVrv::DtWeatherAreaprotected
myBoundsYmakVrv::DtWeatherAreaprotected
myBoundsZmakVrv::DtWeatherAreaprotected
myConnectionsmakVrv::DtWeatherAreaEnvironmentalprotected
myCoordinateSystemmakVrv::DtWeatherAreaEnvironmentalprotected
myCulledmakVrv::DtWeatherAreaprotected
myDemakVrv::DtWeatherAreaprotected
myEnabledmakVrv::DtWeatherAreaprotected
myFogColormakVrv::DtWeatherAreaprotected
myGroundRainAccumulationmakVrv::DtWeatherAreaprotected
myHeightFogColormakVrv::DtWeatherAreaEnvironmentalprotected
myHeightFogIdmakVrv::DtWeatherAreaEnvironmentalprotected
myIntersectormakVrv::DtWeatherAreaprotected
myLightningEnabledmakVrv::DtWeatherAreaprotected
myLightningIdmakVrv::DtWeatherAreaEnvironmentalprotected
myOvercastmakVrv::DtWeatherAreaprotected
myPositionmakVrv::DtWeatherAreaprotected
myPrecipitationBoundsScalemakVrv::DtWeatherAreaprotected
myPrecipitationIntensitymakVrv::DtWeatherAreaprotected
myPrecipitationShaftIdmakVrv::DtWeatherAreaEnvironmentalprotected
myPrecipitationTypemakVrv::DtWeatherAreaprotected
myRotationmakVrv::DtWeatherAreaprotected
mySetOrientationmakVrv::DtWeatherAreaprotected
mySetPositionmakVrv::DtWeatherAreaprotected
mySetRelativeToCameramakVrv::DtWeatherAreaprotected
myVisibilityDistancemakVrv::DtWeatherAreaprotected
myWeatherLayersmakVrv::DtWeatherAreaprotected
myWindCloudLayersmakVrv::DtWeatherAreaEnvironmentalprotected
myWindDirectionRadmakVrv::DtWeatherAreaprotected
myWindSpeedMpsmakVrv::DtWeatherAreaprotected
onAreaChanged()makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
operator=(const DtWeatherAreaEnvironmental &other)=deletemakVrv::DtWeatherAreaEnvironmental
makVrv::DtWeatherArea::operator=(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
overcast() const makVrv::DtWeatherAreavirtual
packedData(int &sizeX, int &sizeY) const makVrv::DtWeatherAreavirtual
position() const makVrv::DtWeatherAreavirtual
precipitationIntensity() const makVrv::DtWeatherAreavirtual
precipitationType() const makVrv::DtWeatherAreavirtual
removeWeatherLayer(DtWeatherLayer::LayerType layerType)makVrv::DtWeatherAreavirtual
rotation() const makVrv::DtWeatherAreavirtual
setBounds(const DtVector &bounds, float cornerRadius)makVrv::DtWeatherAreaEnvironmentalvirtual
setEnabled(bool enabled)makVrv::DtWeatherAreaEnvironmentalvirtual
setFogColor(const DtVector &color)makVrv::DtWeatherAreaEnvironmentalvirtual
setGlobalWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherAreaEnvironmentalvirtual
setGroundRainAccumulation(const float depth)makVrv::DtWeatherAreavirtual
setLightningEnabled(const bool enabled)makVrv::DtWeatherAreaEnvironmentalvirtual
setOvercast(const float overcast)makVrv::DtWeatherAreaEnvironmentalvirtual
setPrecipitationIntensity(const float intensity)makVrv::DtWeatherAreaEnvironmentalvirtual
setPrecipitationType(const DtSkyObject::PrecipitationType type)makVrv::DtWeatherAreaEnvironmentalvirtual
setTransform(const DtVector &position, float orientation, bool relativeToCamera=false)makVrv::DtWeatherAreaEnvironmentalvirtual
setVisibilityDistance(const float distance)makVrv::DtWeatherAreaEnvironmentalvirtual
setWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherAreavirtual
slot_coordinateSystemChanged()makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
slot_simulationUpdate()makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
updateHeightFogLighting(const osg::Camera *osgCamera)makVrv::DtWeatherAreaEnvironmentalprotectedvirtual
updateTransform()makVrv::DtWeatherAreaprotectedvirtual
visibilityDistance() const makVrv::DtWeatherAreavirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual
~DtWeatherArea()makVrv::DtWeatherAreavirtual
~DtWeatherAreaEnvironmental()makVrv::DtWeatherAreaEnvironmentalvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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