| addWeatherLayer(DtWeatherLayer::LayerType layerType) | makVrv::DtWeatherArea | virtual |
| boundsCornerRadius() const | makVrv::DtWeatherArea | virtual |
| boundsX() const | makVrv::DtWeatherArea | virtual |
| boundsY() const | makVrv::DtWeatherArea | virtual |
| boundsZ() const | makVrv::DtWeatherArea | virtual |
| clampPositionToTerrain(osg::Vec3d &position, float clampDistance) const | makVrv::DtWeatherArea | protectedvirtual |
| cloudLayerAdded(DtCloudLayerId layerId, int cloudType) | makVrv::DtWeatherAreaEnvironmental | virtual |
| cloudLayerRemoved(DtCloudLayerId layerId) | makVrv::DtWeatherAreaEnvironmental | virtual |
| computeBasis(const osg::Vec3d &inGeocentricPos, osg::Matrixd &rotOut) const | makVrv::DtWeatherArea | protectedvirtual |
| computeBoundsDistance2d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation) | makVrv::DtWeatherArea | static |
| computeBoundsDistance2d(const osg::Vec3d &position) | makVrv::DtWeatherArea | virtual |
| computeBoundsDistance2dAndTop(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation) | makVrv::DtWeatherArea | static |
| computeBoundsDistance2dAndTop(const osg::Vec3d &position) | makVrv::DtWeatherArea | virtual |
| computeBoundsDistance3d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation) | makVrv::DtWeatherArea | static |
| computeBoundsDistance3d(const osg::Vec3d &position) | makVrv::DtWeatherArea | virtual |
| computeFogDensity(const float precipitaionIintensity, const float distance) const | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| computeHeightFogBounds(DtVector &bounds, double &cornerRadius) | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| computeLocalGroundRainAccumulation(const osg::Vec3d &location, float &depth, float &blend) | makVrv::DtWeatherArea | virtual |
| computeLocalPrecipitation(const osg::Vec3d &location, int &type, float &intensity) | makVrv::DtWeatherArea | virtual |
| computePrecipitationShaftBaseColor(DtVector &color) | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| computePrecipitationShaftBounds(osg::Vec3d &position, DtVector &bounds, float &cornerRadius) | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| culled() const | makVrv::DtWeatherArea | virtual |
| cullUpdate(const osg::Vec3d &camPos, const Frustum_64 &frustum, DtJobSplitter *jobSplitter, const osg::Camera *camera) override | makVrv::DtWeatherAreaEnvironmental | virtual |
| drawWeatherLayerEffects(DtWeatherEffect::DrawData &drawData) | makVrv::DtWeatherArea | virtual |
| DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | |
| DtWeatherArea()=delete | makVrv::DtWeatherArea | |
| DtWeatherArea(const DtWeatherArea &other)=delete | makVrv::DtWeatherArea | |
| DtWeatherArea(makVrv::DtDe &de) | makVrv::DtWeatherArea | protected |
| DtWeatherAreaEnvironmental()=delete | makVrv::DtWeatherAreaEnvironmental | |
| DtWeatherAreaEnvironmental(const DtWeatherAreaEnvironmental &other)=delete | makVrv::DtWeatherAreaEnvironmental | |
| DtWeatherAreaEnvironmental(makVrv::DtDe &de) | makVrv::DtWeatherAreaEnvironmental | protected |
| DtWeatherAreaFactory class | makVrv::DtWeatherAreaEnvironmental | friend |
| enabled() const | makVrv::DtWeatherArea | virtual |
| fogColor() const | makVrv::DtWeatherArea | virtual |
| groundRainAccumulation() const | makVrv::DtWeatherArea | virtual |
| initPrecipitationItems(DtWeatherAreaGroup *areaGroup, bool lightning) | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| isPositionBelowSealevel(const DtVector &position) const | makVrv::DtWeatherArea | protectedvirtual |
| lightningEnabled() const | makVrv::DtWeatherArea | virtual |
| myBoundsCornerRadius | makVrv::DtWeatherArea | protected |
| myBoundsX | makVrv::DtWeatherArea | protected |
| myBoundsY | makVrv::DtWeatherArea | protected |
| myBoundsZ | makVrv::DtWeatherArea | protected |
| myConnections | makVrv::DtWeatherAreaEnvironmental | protected |
| myCoordinateSystem | makVrv::DtWeatherAreaEnvironmental | protected |
| myCulled | makVrv::DtWeatherArea | protected |
| myDe | makVrv::DtWeatherArea | protected |
| myEnabled | makVrv::DtWeatherArea | protected |
| myFogColor | makVrv::DtWeatherArea | protected |
| myGroundRainAccumulation | makVrv::DtWeatherArea | protected |
| myHeightFogColor | makVrv::DtWeatherAreaEnvironmental | protected |
| myHeightFogId | makVrv::DtWeatherAreaEnvironmental | protected |
| myIntersector | makVrv::DtWeatherArea | protected |
| myLightningEnabled | makVrv::DtWeatherArea | protected |
| myLightningId | makVrv::DtWeatherAreaEnvironmental | protected |
| myOvercast | makVrv::DtWeatherArea | protected |
| myPosition | makVrv::DtWeatherArea | protected |
| myPrecipitationBoundsScale | makVrv::DtWeatherArea | protected |
| myPrecipitationIntensity | makVrv::DtWeatherArea | protected |
| myPrecipitationShaftId | makVrv::DtWeatherAreaEnvironmental | protected |
| myPrecipitationType | makVrv::DtWeatherArea | protected |
| myRotation | makVrv::DtWeatherArea | protected |
| mySetOrientation | makVrv::DtWeatherArea | protected |
| mySetPosition | makVrv::DtWeatherArea | protected |
| mySetRelativeToCamera | makVrv::DtWeatherArea | protected |
| myVisibilityDistance | makVrv::DtWeatherArea | protected |
| myWeatherLayers | makVrv::DtWeatherArea | protected |
| myWindCloudLayers | makVrv::DtWeatherAreaEnvironmental | protected |
| myWindDirectionRad | makVrv::DtWeatherArea | protected |
| myWindSpeedMps | makVrv::DtWeatherArea | protected |
| onAreaChanged() | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| operator=(const DtWeatherAreaEnvironmental &other)=delete | makVrv::DtWeatherAreaEnvironmental | |
| makVrv::DtWeatherArea::operator=(const DtWeatherArea &other)=delete | makVrv::DtWeatherArea | |
| overcast() const | makVrv::DtWeatherArea | virtual |
| packedData(int &sizeX, int &sizeY) const | makVrv::DtWeatherArea | virtual |
| position() const | makVrv::DtWeatherArea | virtual |
| precipitationIntensity() const | makVrv::DtWeatherArea | virtual |
| precipitationType() const | makVrv::DtWeatherArea | virtual |
| removeWeatherLayer(DtWeatherLayer::LayerType layerType) | makVrv::DtWeatherArea | virtual |
| rotation() const | makVrv::DtWeatherArea | virtual |
| setBounds(const DtVector &bounds, float cornerRadius) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setEnabled(bool enabled) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setFogColor(const DtVector &color) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setGlobalWind(const float windDirectionRad, const float windSpeedMps) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setGroundRainAccumulation(const float depth) | makVrv::DtWeatherArea | virtual |
| setLightningEnabled(const bool enabled) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setOvercast(const float overcast) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setPrecipitationIntensity(const float intensity) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setPrecipitationType(const DtSkyObject::PrecipitationType type) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setTransform(const DtVector &position, float orientation, bool relativeToCamera=false) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setVisibilityDistance(const float distance) | makVrv::DtWeatherAreaEnvironmental | virtual |
| setWind(const float windDirectionRad, const float windSpeedMps) | makVrv::DtWeatherArea | virtual |
| slot_coordinateSystemChanged() | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| slot_simulationUpdate() | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| updateHeightFogLighting(const osg::Camera *osgCamera) | makVrv::DtWeatherAreaEnvironmental | protectedvirtual |
| updateTransform() | makVrv::DtWeatherArea | protectedvirtual |
| visibilityDistance() const | makVrv::DtWeatherArea | virtual |
| ~DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | virtual |
| ~DtWeatherArea() | makVrv::DtWeatherArea | virtual |
| ~DtWeatherAreaEnvironmental() | makVrv::DtWeatherAreaEnvironmental | virtual |