| bindDynamicMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| bindMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| bindVaoToMeshGroup(GLuint vao, MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| computeBounds(osg::Vec4f &bounds, osg::Vec3d &position, osg::Matrixd &rotation) const | makVrv::DtWeatherPrecipitationShaft | virtual |
| computeRandomMinMax(float fMin, float fMax) | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| computeSortDepth(const osg::Vec3f &reference) | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| culled() const | makVrv::DtWeatherPrecipitationShaft | virtual |
| cullUpdate(const osg::Vec3d &camPos, const osg::Matrixd &viewMatrixI, const Frustum_64 &frustum, DtJobSplitter *jobSplitter) | makVrv::DtWeatherPrecipitationShaft | virtual |
| draw(DtWeatherPrecipitationShaft::DrawData &drawData) | makVrv::DtWeatherPrecipitationShaft | virtual |
| DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | |
| DtWeatherPrecipitationShaft()=delete | makVrv::DtWeatherPrecipitationShaft | |
| DtWeatherPrecipitationShaft(const DtWeatherPrecipitationShaft &other)=delete | makVrv::DtWeatherPrecipitationShaft | |
| DtWeatherPrecipitationShaft(makVrv::DtDe &de) | makVrv::DtWeatherPrecipitationShaft | protected |
| DtWeatherPrecipitationShaftCreator | makVrv::DtWeatherPrecipitationShaft | private |
| enabled() const | makVrv::DtWeatherPrecipitationShaft | virtual |
| fillSortedParticles() | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| init() | makVrv::DtWeatherPrecipitationShaft | virtual |
| isPositionAboveArea(const osg::Vec3d &position) | makVrv::DtWeatherPrecipitationShaft | virtual |
| myBaseColor | makVrv::DtWeatherPrecipitationShaft | protected |
| myBoundsCornerRadius | makVrv::DtWeatherPrecipitationShaft | protected |
| myBoundsX | makVrv::DtWeatherPrecipitationShaft | protected |
| myBoundsY | makVrv::DtWeatherPrecipitationShaft | protected |
| myBoundsZ | makVrv::DtWeatherPrecipitationShaft | protected |
| myCulled | makVrv::DtWeatherPrecipitationShaft | protected |
| myDe | makVrv::DtWeatherPrecipitationShaft | protected |
| myEnabled | makVrv::DtWeatherPrecipitationShaft | protected |
| myIntensity | makVrv::DtWeatherPrecipitationShaft | protected |
| myMeshGroup | makVrv::DtWeatherPrecipitationShaft | protected |
| myParticleActiveCount | makVrv::DtWeatherPrecipitationShaft | protected |
| myParticlePoolCount | makVrv::DtWeatherPrecipitationShaft | protected |
| myParticles | makVrv::DtWeatherPrecipitationShaft | protected |
| myParticleWidth | makVrv::DtWeatherPrecipitationShaft | protected |
| myPosition | makVrv::DtWeatherPrecipitationShaft | protected |
| myRandomNumberGen | makVrv::DtWeatherPrecipitationShaft | protected |
| myRandomSeed | makVrv::DtWeatherPrecipitationShaft | protected |
| myRotation | makVrv::DtWeatherPrecipitationShaft | protected |
| mySortJob | makVrv::DtWeatherPrecipitationShaft | protected |
| mySortJobData | makVrv::DtWeatherPrecipitationShaft | protected |
| myVaoManager | makVrv::DtWeatherPrecipitationShaft | protected |
| myWindDirectionRad | makVrv::DtWeatherPrecipitationShaft | protected |
| myWindSpeedMps | makVrv::DtWeatherPrecipitationShaft | protected |
| operator=(const DtWeatherPrecipitationShaft &other)=delete | makVrv::DtWeatherPrecipitationShaft | |
| positionInBounds2D(const float x, const float y, const osg::Vec3f &bounds) | makVrv::DtWeatherPrecipitationShaft | protectedvirtual |
| releaseGLObjects(osg::State *state) const | makVrv::DtWeatherPrecipitationShaft | virtual |
| runSort(const osg::Vec3f &localCamPos) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setBaseColor(const DtVector &color) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setBounds(const DtVector &bounds, float cornerRadius) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setEnabled(bool enabled) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setIntensity(const float intensity) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setTransform(const osg::Vec3d &position, const osg::Matrixd &rotation) | makVrv::DtWeatherPrecipitationShaft | virtual |
| setWind(const float windDirectionRad, const float windSpeedMps) | makVrv::DtWeatherPrecipitationShaft | virtual |
| theSortBackToFront(const void *arg0, const void *arg1) | makVrv::DtWeatherPrecipitationShaft | protectedstatic |
| theSortJob(void *data) | makVrv::DtWeatherPrecipitationShaft | protectedstatic |
| ~DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | virtual |
| ~DtWeatherPrecipitationShaft() | makVrv::DtWeatherPrecipitationShaft | virtual |