| AddMaterial(int matID) | trpgGeometry | |
| AddNormal(DataType type, trpg3dPoint &) | trpgGeometry | |
| AddPrim(void) | trpgGeometry | |
| AddPrimLength(int) | trpgGeometry | |
| AddTexCoord(DataType type, trpg2dPoint &, int n=0) | trpgGeometry | |
| AddTexCoord(DataType type, std::vector< trpg2dPoint > &pts) | trpgGeometry | |
| AddTexCoords(BindType bind) | trpgGeometry | |
| AddVertex(DataType type, trpg3dPoint &) | trpgGeometry | |
| Ambient enum value | trpgGeometry | |
| BindType enum name | trpgGeometry | |
| Color enum value | trpgGeometry | |
| colors | trpgGeometry | protected |
| ColorType enum name | trpgGeometry | |
| DataType enum name | trpgGeometry | |
| Diffuse enum value | trpgGeometry | |
| DoubleData enum value | trpgGeometry | |
| EdgeFlag enum value | trpgGeometry | |
| edgeFlags | trpgGeometry | protected |
| Emission enum value | trpgGeometry | |
| errMess | trpgReadWriteable | mutableprotected |
| FloatData enum value | trpgGeometry | |
| GetColorSet(int id, trpgColorInfo *) const | trpgGeometry | |
| GetEdgeFlags(char *) const | trpgGeometry | |
| getErrMess() const | trpgReadWriteable | inline |
| GetHandle() const | trpgCheckable | inlinevirtual |
| GetMaterial(int num, int32 &matID, bool &isLocal) const | trpgGeometry | |
| GetNormals(float32 *) const | trpgGeometry | |
| GetNormals(float64 *) const | trpgGeometry | |
| GetNumColorSets(int &num) const | trpgGeometry | |
| GetNumEdgeFlag(int &num) const | trpgGeometry | |
| GetNumMaterial(int &num) const | trpgGeometry | |
| GetNumNormal(int &num) const | trpgGeometry | |
| GetNumPrims(int &num) const | trpgGeometry | |
| GetNumTexCoordSets(int &) const | trpgGeometry | |
| GetNumVertex(int &num) const | trpgGeometry | |
| GetPrimLengths(int *lenArray) const | trpgGeometry | |
| GetPrimType(PrimType &type) const | trpgGeometry | |
| GetTexCoordSet(int id, trpgTexData *) const | trpgGeometry | |
| GetTexCoordSet(int id) const | trpgGeometry | |
| GetVertex(int id, trpg3dPoint &) const | trpgGeometry | |
| GetVertices(float32 *) const | trpgGeometry | |
| GetVertices(float64 *) const | trpgGeometry | |
| handle | trpgCheckable | protected |
| isValid(void) const | trpgGeometry | |
| LineLoops enum value | trpgGeometry | |
| Lines enum value | trpgGeometry | |
| LineStrips enum value | trpgGeometry | |
| materials | trpgGeometry | protected |
| NormalDouble enum value | trpgGeometry | |
| NormalFloat enum value | trpgGeometry | |
| normBind | trpgGeometry | protected |
| normDataDouble | trpgGeometry | protected |
| normDataFloat | trpgGeometry | protected |
| numPrim | trpgGeometry | protected |
| Overall enum value | trpgGeometry | |
| PerPrim enum value | trpgGeometry | |
| PerVertex enum value | trpgGeometry | |
| Points enum value | trpgGeometry | |
| Polygons enum value | trpgGeometry | |
| primLength | trpgGeometry | protected |
| PrimType enum name | trpgGeometry | |
| primType | trpgGeometry | protected |
| Print(trpgPrintBuffer &) const override | trpgGeometry | virtual |
| Quads enum value | trpgGeometry | |
| QuadStrips enum value | trpgGeometry | |
| Read(trpgReadBuffer &) override | trpgGeometry | virtual |
| Reset(void) override | trpgGeometry | virtual |
| SetColors(int num, ColorType type, BindType bind, const trpgColor *) | trpgGeometry | |
| SetEdgeFlags(int num, const char *) | trpgGeometry | |
| SetHandle(TeAttrHdl hdl) | trpgCheckable | inlinevirtual |
| SetMaterial(int which, int matID, bool isLocal=false) | trpgGeometry | |
| SetMaterials(int32 numMat, const int32 *matIDs) | trpgGeometry | |
| SetNormals(int num, BindType bind, const float32 *) | trpgGeometry | |
| SetNormals(int num, BindType bind, const float64 *) | trpgGeometry | |
| SetNumMaterial(int) | trpgGeometry | |
| SetNumPrims(int) | trpgGeometry | |
| SetPrimLengths(int, const int *) | trpgGeometry | |
| SetPrimType(PrimType type) | trpgGeometry | |
| SetTexCoords(int num, BindType bind, const float32 *) | trpgGeometry | |
| SetTexCoords(int num, BindType bind, const float64 *) | trpgGeometry | |
| SetVertices(int num, const float32 *) | trpgGeometry | |
| SetVertices(int num, const float64 *) | trpgGeometry | |
| Specular enum value | trpgGeometry | |
| texData | trpgGeometry | protected |
| TextureDouble enum value | trpgGeometry | |
| TextureFloat enum value | trpgGeometry | |
| Triangles enum value | trpgGeometry | |
| TriFans enum value | trpgGeometry | |
| TriStrips enum value | trpgGeometry | |
| trpgCheckable(void) | trpgCheckable | |
| trpgGeometry(void) | trpgGeometry | |
| trpgReadWriteable() | trpgReadWriteable | inline |
| valid | trpgCheckable | protected |
| vertDataDouble | trpgGeometry | protected |
| vertDataFloat | trpgGeometry | protected |
| VertexDouble enum value | trpgGeometry | |
| VertexFloat enum value | trpgGeometry | |
| Write(trpgWriteBuffer &) override | trpgGeometry | virtual |
| writeHandle | trpgCheckable | protected |
| ~trpgCheckable(void) | trpgCheckable | virtual |
| ~trpgGeometry(void) override | trpgGeometry | virtual |