12 #include <matrix/vlVector.h>
13 #include <matrix/3dBoundingVolume.h>
16 #include <QtWidgets/QDialog>
36 virtual int exec()
override;
40 virtual void initializeEntities();
42 virtual void processNextEntity();
56 Dt3dBoundingVolume
bv;
QPushButton * myButton
Definition: computeBoundingVolumeAndSupportPoints.h:45
Dt3dBoundingVolume bv
Definition: computeBoundingVolumeAndSupportPoints.h:56
DtVector right
Definition: computeBoundingVolumeAndSupportPoints.h:55
QLabel * myLabel
Definition: computeBoundingVolumeAndSupportPoints.h:46
std::map< std::string, std::string > myEntitiesToProcess
Definition: computeBoundingVolumeAndSupportPoints.h:60
QProgressBar * myProgressBar
Definition: computeBoundingVolumeAndSupportPoints.h:47
This class will allow editing of the assembly items that apply to rolling up assemblies.
Definition: computeBoundingVolumeAndSupportPoints.h:28
makVrv::DtModelSetId myModelSet
Definition: computeBoundingVolumeAndSupportPoints.h:51
Definition: computeBoundingVolumeAndSupportPoints.h:53
std::map< std::string, BVSPInfo > myEntityDefinitions
Definition: computeBoundingVolumeAndSupportPoints.h:59
makVrv::DtDe & myDe
Definition: computeBoundingVolumeAndSupportPoints.h:50
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtModelSetId
Definition: DtModelSetEnums.h:19
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33
Contains various enum classes relating to model sets.