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debugDrawTerrainLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2024 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 #pragma once
9 
12 #include <vlpi/simulationAddress.h>
14 
15 namespace makVrv
16 {
17  class DtDe;
18 }
19 
20 namespace makVrf
21 {
22  class DtDebugDrawTerrainInterface;
23 
33  {
34  public:
35  //CTOR
37  //DTOR
38  virtual ~DtDebugDrawTerrainLogic() override;
39 
41  virtual void drawTerrainSkin(const DtSimulationAddress& simEngine, const std::string& terrainCategoryString);
43  virtual void deleteTerrainSkin(const DtSimulationAddress& simEngine);
45  virtual void drawTerrainSkinNormal(const DtSimulationAddress& simEngine);
47  virtual void deleteTerrainSkinNormal(const DtSimulationAddress& simEngine);
49  virtual void drawCollisionObjects(const DtSimulationAddress& simEngine);
51  virtual void deleteCollisionObjects(const DtSimulationAddress& simEngine);
53  virtual void setSkinColor(DtIfDebugDrawTerrain::DtSkinColorMode mode);
55  virtual void setSkinColorAlpha(float alpha);
57  virtual void setForcePageIn(bool value);
59  virtual bool forcePageIn() const;
60  virtual void setUseInstancedGeometry(bool value);
61  virtual bool useInstancedGeometry() const;
62 
63  protected:
64 
66  virtual unsigned int terrainCategory(const std::string& terrainCategoryString);
67 
71  float myColorAlpha;
74  };
75 }
Contains makVrf::DtDebugDrawCommonLogic class. This class contain the common function for DtDebugDraw...
Definition: debugDrawCommonLogic.h:29
DtDebugDrawTerrainInterface * myInterface
Definition: debugDrawTerrainLogic.h:69
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
float myColorAlpha
Definition: debugDrawTerrainLogic.h:71
DtSkinColorMode
Definition: ifDebugDrawTerrain.h:49
Definition: debugDrawTerrainInterface.h:22
DtIfDebugDrawTerrain::DtSkinColorMode mySkinColorMode
Definition: debugDrawTerrainLogic.h:70
bool myForcePageIn
Definition: debugDrawTerrainLogic.h:72
const char int mode
Definition: ioapi.h:38
Contains makVrf::DtDebugDrawTerrainLogic class. This class is trigger by the DebugDrawTerrainPage dia...
Definition: debugDrawTerrainLogic.h:32
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
bool myUseInstancedGeometry
Definition: debugDrawTerrainLogic.h:73
makVrv::DtDe & myDe
Definition: debugDrawTerrainLogic.h:68

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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