std::map< DtString, double > DetonationPowerMap
Definition: detonationContext.h:27
DetonationPowerMap myPowers
! 4000.0
Definition: detonationContext.h:91
DtSymbolString mySurface
! false
Definition: detonationContext.h:87
double myAngleOfIncidence
! allows for user defined impact zones
Definition: detonationContext.h:89
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:23
unsigned int myImpactZone
! "front"
Definition: detonationContext.h:88
double myRange
! 0.0
Definition: detonationContext.h:90
DtSimMunition myMunition
! Default values:
Definition: detonationContext.h:85
DtString myEventId
Definition: detonationContext.h:92
makVrfEvents::DtDetonationEvent myDetonationInteraction
Definition: detonationContext.h:83
bool myIsDirectFire
!
Definition: detonationContext.h:86