16 #include <vlutil/vlString.h>
90 virtual void setCharacterTypeName(
const DtString& name );
91 virtual const DtString& characterTypeName()
const;
99 bool checkCompatible =
false )
const;
102 virtual const std::vector<DtString>& appearances()
const;
105 virtual void addAppearance(
const DtString& app );
106 virtual bool containsAppearance(
const DtString& app )
const;
109 virtual void addGesture(
const DtString& app );
110 virtual bool containsGesture(
const DtString& app )
const;
111 virtual const std::vector<DtString>& gestures()
const;
114 virtual const std::vector<DtString>& handItems()
const;
117 virtual void addHandItem(
const DtString& app );
120 virtual const std::vector<DtString>& heads(
const DtString& bodyAppearance )
const;
123 virtual void addHead(
const DtString& bodyAppearance,
const DtString& headAppearance );
126 virtual void addTypeMapField(
const DtString& appearanceName,
const DtString& fieldValue );
128 virtual const DtString& getTypeMapFieldName(
int index )
const;
130 virtual int getTypeMapFieldIndex(
const DtString& name )
const;
169 void setPrintInfo(
bool set_print );
170 void debugPrint(
const char* fmt, ... );
189 virtual void readInAnimationDataFromDiGuyScenario();
191 void setUpTypeFieldToIntMap();
Stores data representing all the possible appearances, animations, hand items, heads, etc. that are available to a particular character type. It is used by the sim engine at runtime. Populated from both DI-Guy instance and character_animations_table.mtl file.
Definition: diGuyCharacterData.h:63
HeadAppearanceMap::iterator HeadAppearanceMapIterator
Definition: diGuyCharacterData.h:37
static std::vector< DtString > myTypeFieldNameVect
Definition: diGuyCharacterData.h:196
static const int numDiGuyTypeMapFields
Definition: diGuyCharacterData.h:39
void addFieldValue(const DtString &value)
std::vector< DtString > FieldVect
Definition: diGuyCharacterData.h:53
std::map< DtString, DtDiGuyAnimationSharedPtr > TaskAnimationMap
Definition: diGuyCharacterData.h:67
std::map< DtString, DtString > myCharacterAppearancesMap
Definition: diGuyCharacterData.h:200
std::list< DtDiGuyAnimationSharedPtr > UnprocessedAnimationList
Definition: diGuyCharacterData.h:70
DiGuyTypeMapFieldStruct & operator=(const DiGuyTypeMapFieldStruct &orig)
AlternateNamesList::const_iterator const_AlternateNamesListIterator
Definition: diGuyCharacterData.h:31
std::pair< DtString, DtString > AlternateNamesPair
Used to pass the network expected DI-GUY name along with a user friendly name to be used for display ...
Definition: diGuyCharacterData.h:23
TaskAnimationMap::iterator TaskAnimationMapIterator
Definition: diGuyCharacterData.h:68
std::vector< DtString > myCharacterHandItems
Definition: diGuyCharacterData.h:201
AlternateNamesList::iterator AlternateNamesListIterator
Definition: diGuyCharacterData.h:30
DtDiGuyCharacterAnimationsTable * myAnimationTable
This will be generated from the data in character_animations_table.mtl Its main importance is holding...
Definition: diGuyCharacterData.h:223
static std::map< DtString, int > myTypeFieldNameToIntMap
Definition: diGuyCharacterData.h:195
std::shared_ptr< DtDiGuyAnimation > DtDiGuyAnimationSharedPtr
Definition: diGuyAnimation.h:134
std::vector< AlternateNamesPair > AlternateNamesList
Definition: diGuyCharacterData.h:29
DiGuyTypeMapFieldStruct()
UnprocessedAnimationList::const_iterator const_UnprocessedAnimationListIterator
Definition: diGuyCharacterData.h:72
DtDiGuyIntrinsicAnimationMap * myIntrinsicAnimationsMap
Holds refs to intrinsic animations.
Definition: diGuyCharacterData.h:212
DtDiGuyIntrinsicAnimationMap *(* DtDiGuyIntrinsicAnimationMapCreatorFcn)()
Definition: diGuyCharacterData.h:33
AlternateNamesList myAnimationNames
List of names of all animations available.
Definition: diGuyCharacterData.h:215
DtFilename myIntrinsicAnimationsFilename
Definition: diGuyCharacterData.h:213
TaskAnimationMap myTaskAnimationsMap
Holds refs to taskable animations.
Definition: diGuyCharacterData.h:210
DtString myCharacterTypeName
Definition: diGuyCharacterData.h:198
std::map< DtString, DiGuyTypeMapFieldStruct > AppearanceToTypeFieldsMap
Definition: diGuyCharacterData.h:57
The DtDiGuyAnimation class is a class that stores the DI-Guy animation information that is used to en...
Definition: diGuyAnimation.h:29
TaskAnimationMap::const_iterator const_TaskAnimationMapIterator
Definition: diGuyCharacterData.h:69
The DtDIGuyIntrinsicAnimationMap class is a class that stores the DI-Guy animations that are intrinsi...
Definition: diGuyIntrinsicAnimationMap.h:28
std::vector< DtString > HeadList
Definition: diGuyCharacterData.h:35
HeadAppearanceMap myCharacterHeads
Definition: diGuyCharacterData.h:204
std::vector< DtString > myCharacterGestures
Definition: diGuyCharacterData.h:202
UnprocessedAnimationList::iterator UnprocessedAnimationListIterator
Definition: diGuyCharacterData.h:71
std::map< DtString, DtString > myCharacterGesturesMap
Definition: diGuyCharacterData.h:203
DtDiGuyAnimationSharedPtr myDeadAnimation
Keep death animation separate 1) don't need to loop thru the lists to match– dead is dead 2) prevents...
Definition: diGuyCharacterData.h:218
Contains the DtDiGuyAnimation class declaration.
Contains a set of DI-Guy type map values, e.g "human/military/soldier/male/adult/black/usa/army/m16" ...
Definition: diGuyCharacterData.h:43
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
Readable/writable class that holds list of DtDiGuyCharacterAnimationsEntry objects. Each entry represents a particular character type. The whole thing is populated by reading in character_animations_table.mtl. Eventually passed to DtDiGuyCharacterData, which reads in the data it contains.
Definition: diGuyCharacterAnimationsTable.h:24
std::map< DtString, HeadList > HeadAppearanceMap
Definition: diGuyCharacterData.h:36
static DtDiGuyIntrinsicAnimationMapCreatorFcn theDiGuyIntrinsicAnimationMapCreatorFcn
Definition: diGuyCharacterData.h:230
#define DT_DLL_vrfDiGuy
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfDiGuyDefines.h:34
bool myPrintInfo
Definition: diGuyCharacterData.h:228
UnprocessedAnimationList myUnprocessedAnimations
Will hold animation references until they can be classified as taskable or intrinsic.
Definition: diGuyCharacterData.h:208
AppearanceToTypeFieldsMap myTypeMaps
Definition: diGuyCharacterData.h:205
std::vector< DtString > myCharacterAppearances
Definition: diGuyCharacterData.h:199
bool myDataReadFromDiGuyScenario
flag to indicate that animation data has been gathered from DIGuy
Definition: diGuyCharacterData.h:226