24 const DtString& rwName = DtString::nullString(),
29 const DtString& rwName = DtString::nullString(),
46 virtual void setGestureEndTime(
double time);
47 virtual double gestureEndTime()
const;
50 virtual void setCurrentGesture(
const DtString&);
51 virtual const DtString& currentGesture()
const;
DtRwString myCurrentGesture
Definition: diGuyGestureControllerPSR.h:59
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwReal myGestureEndTime
Definition: diGuyGestureControllerPSR.h:58
class DtDiGuyGestureControllerPSR:
Definition: diGuyGestureControllerPSR.h:18
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98