15 class DtDynamicTerrainStateComponent;
43 bool publishObject =
true);
50 virtual DtString type()
const override;
59 virtual void updateComponent()
override;
DtDynamicTerrainStateComponent * myDynamicTerrainComponent
Definition: dynamicTerrainRemoteNetInterface.h:68
Definition: remoteStateComponentNetInterface.h:23
DtReflectedDynamicTerrain * myDynamicTerrain
Definition: dynamicTerrainRemoteNetInterface.h:69
Class Description: DtDynamicTerrainRemoteNetInterface.
Definition: dynamicTerrainRemoteNetInterface.h:23
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:72
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
bool myDataUpdated
Definition: dynamicTerrainRemoteNetInterface.h:70
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
Instances of DtReflectedDynamicTerrain are used to represent a simulated HLAobjectRoot.DynamicTerrain object reflected across a network.
Definition: reflectedDynamicTerrainDIS.h:32
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:294
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: dynamicTerrainStateComponent.h:45