VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
dynamicTerrainRemoteNetInterface.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
10 
12 
13 namespace makVrf
14 {
15  class DtDynamicTerrainStateComponent;
16 
22 
24  {
25  private:
28 
31 
34  orig);
35 
36  public:
37 
43  bool publishObject = true);
44 
46  virtual ~DtDynamicTerrainRemoteNetInterface() override;
47 
50  virtual DtString type() const override;
51 
52  static DtSimObjectNetInterface * creator(
53  DtStateData* vrfObject, DtVrlinkNetworkInterface* mgr, bool publishObject);
54 
56  virtual void init(DtFrameStateInterface*, DtReflectedObject*) override;
57 
58  protected:
59  virtual void updateComponent() override;
60 
62 
63  static void dynamicTerrainObjectUpdatedCallback(DtReflectedDynamicTerrain* object, void* usr);
64  virtual void processDynamicTerrainObjectUpdated(DtReflectedDynamicTerrain* object);
66 
67  protected:
71  };
72 }
DtDynamicTerrainStateComponent * myDynamicTerrainComponent
Definition: dynamicTerrainRemoteNetInterface.h:68
Definition: remoteStateComponentNetInterface.h:23
DtReflectedDynamicTerrain * myDynamicTerrain
Definition: dynamicTerrainRemoteNetInterface.h:69
Class Description: DtDynamicTerrainRemoteNetInterface.
Definition: dynamicTerrainRemoteNetInterface.h:23
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
bool myDataUpdated
Definition: dynamicTerrainRemoteNetInterface.h:70
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
Instances of DtReflectedDynamicTerrain are used to represent a simulated HLAobjectRoot.DynamicTerrain object reflected across a network.
Definition: reflectedDynamicTerrainDIS.h:32
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:294
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: dynamicTerrainStateComponent.h:45

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)