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elementAttributeUtilityFunctions.h
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1 /******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
11 
12 #pragma once
13 
14 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
19 #include <vrvCore/DtElementEntry.h>
21 #include <vrfutil/rwUUID.h>
22 #include <vlpi/entityType.h>
23 
24 namespace makVrv
25 {
26  class DtDe;
27 }
28 
29 namespace makVrf
30 {
32  {
33  public:
34 
37 
39  static makVrv::DtUniqueID simIdFromDisplayId(makVrv::DtDe& de, const makVrv::DtUniqueID& id);
40 
41  static const makVrv::DtElementIDHierarchyStateAttribute* echelonHierarchyState(makVrv::DtDe& de, makVrv::DtElementID id);
43 
44  static DtUUID uuidForObject(makVrv::DtDe& de, makVrv::DtElementID id);
45 
48 
50  static bool isEchelonChild(makVrv::DtDe& de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse = false);
51 
53  static bool isClutterEntity(makVrv::DtDe& de, makVrv::DtElementID parent);
54 
55  static const DtEmbarkationHierarchyStateAttribute* embarkationHierarchyState(makVrv::DtDe& de, makVrv::DtElementID id);
56 
57  static std::string laserDesignatorGlobalId(makVrv::DtDe& de, makVrv::DtElementID id);
58 
60  static bool isEmbarkationChild(makVrv::DtDe& de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse = false);
61 
63  static unsigned int lasingCode(makVrv::DtDe& de, makVrv::DtElementID id);
64 
66  static makVrv::DtUniqueID lasingId(makVrv::DtDe& de, makVrv::DtElementID id);
67 
68  static bool isVisible(makVrv::DtDe& de, makVrv::DtElementID id);
69 
70  static bool isVrfSimulatedObject(makVrv::DtDe& de, makVrv::DtElementID id);
71 
72  static bool isRemotelyAttachedObject(makVrv::DtDe& de, makVrv::DtElementID id);
73 
74  static DtEntityType entityType(makVrv::DtDe& de, makVrv::DtElementID id);
75 
76  static bool aggregateElementCanBeCollapsed(makVrv::DtDe&, makVrv::DtElementID);
77 
79  static int forceType(makVrv::DtDe& de, makVrv::DtElementID id);
80  };
81 }
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Contains the DtUUID class declaration.
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
Definition: elementAttributeUtilityFunctions.h:31
std::vector< DtUniqueID > SceneObjectIdList
Public Type Definitions.
Definition: DtElementData.h:38
ElementType
Definition: DtElementEntry.h:26
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtElementAttributes class.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtModelSetId
Definition: DtModelSetEnums.h:19
Definition: DtUniqueElementAttribute.h:81
Contains makVrv::DtElementEntry class.

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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