13 #include "vlpi/netStructs.h"
58 virtual const bool autoSelectWeapon()
const;
59 virtual void setAutoSelectWeapon(
const bool autoSelect);
64 virtual const DtString weaponToFire()
const;
65 virtual void setWeaponToFire(
const DtString weaponToFire);
70 virtual const DtUUID& target()
const;
74 virtual void setTarget(
const DtUUID& target);
80 virtual const int maxRoundsToFire()
const;
81 virtual void setMaxRoundsToFire(
const int maxRounds);
89 virtual bool setFromNet(
const char* contentBuffer,
unsigned contentSize)
override;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwInt myMaxRoundsToFire
Definition: fireAtTargetTask.h:101
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
virtual DtSimTask * clone(const DtString &name, DtReaderWriterRegistry *parentRegistry=0) const =0
Make a copy of this task. Returns a newly allocated instance of a DtSimTask. Override this member fun...
uuid class
Definition: rwUUID.h:26
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Sets mySubtask member from the incoming contentBuffer (cast to type DtNetSimTask). Derived classes should call down to this function first, and then extract their own data starting at the location contentBuffer + DtSimTask::netRepSize().
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual bool setToNet()
Calls netRep() to create the network buffer. Casts the resulting myNetRep to type DtNetSimTask*...
Define constants for types of tasks, sets, admin messages, reports, and sim commands (all sent via ra...
#define DT_DLL_vrftasks
This file is used to determine how to build.
Definition: vrftasksDefines.h:26
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
Task for firing at a target.
Definition: fireAtTargetTask.h:25
DtSimTask is an abstract base class from which real tasks can derive. It manages the read/write capab...
Definition: simTask.h:30
DtRwUUID myTarget
Definition: fireAtTargetTask.h:100
virtual DtString stringRep() const =0
Returns a human-readable string representation of the task. This string representation is used to dis...
const DtSimTask & operator=(const DtSimTask &orig)
assignment operator; same as copy constructor
DtRwBoolean myAutoSelectWeapon
Definition: fireAtTargetTask.h:98
DtRwString myWeaponToFire
Definition: fireAtTargetTask.h:99
virtual const DtSimTaskMessageType & type() const =0
What kind of task am I? Returns a string indicating the kind of task (for example, “move-to”, “follow-entity”). Derived classes must implement this member function to return a unique string representing the type of task. The set of standard task types supplied with VR-Forces is in taskTypes.h.
virtual int netRepSize() const
Returns the size in bytes of the network representation of the class. This is the size in bytes of th...