13 #include "vlpi/netStructs.h"
59 virtual void setWeaponId(
const DtString& weaponId);
74 virtual const int maxRoundsToFire()
const;
75 virtual void setMaxRoundsToFire(
const int maxRounds);
83 virtual bool setFromNet(
const char* contentBuffer,
unsigned contentSize)
override;
DtRwInt myMaxRoundsToFire
Max number of rounds that the weapon should fire.
Definition: fireBallisticGunTask.h:100
Holds a position of some form. May be an absolute position, or a reference to another object...
Definition: rwLocationReference.h:25
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
virtual DtSimTask * clone(const DtString &name, DtReaderWriterRegistry *parentRegistry=0) const =0
Make a copy of this task. Returns a newly allocated instance of a DtSimTask. Override this member fun...
DtRwLocationReference myTarget
Target the weapon that should fire at. It is either a location or an object.
Definition: fireBallisticGunTask.h:97
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Sets mySubtask member from the incoming contentBuffer (cast to type DtNetSimTask). Derived classes should call down to this function first, and then extract their own data starting at the location contentBuffer + DtSimTask::netRepSize().
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual bool setToNet()
Calls netRep() to create the network buffer. Casts the resulting myNetRep to type DtNetSimTask*...
Define constants for types of tasks, sets, admin messages, reports, and sim commands (all sent via ra...
#define DT_DLL_vrftasks
This file is used to determine how to build.
Definition: vrftasksDefines.h:26
DtSimTask is an abstract base class from which real tasks can derive. It manages the read/write capab...
Definition: simTask.h:30
virtual DtString stringRep() const =0
Returns a human-readable string representation of the task. This string representation is used to dis...
const DtSimTask & operator=(const DtSimTask &orig)
assignment operator; same as copy constructor
Task for firing the ballistic gun at a target.
Definition: fireBallisticGunTask.h:25
DtRwString myWeaponId
Weapon ID string for the weapon that should be used.
Definition: fireBallisticGunTask.h:93
virtual const DtSimTaskMessageType & type() const =0
What kind of task am I? Returns a string indicating the kind of task (for example, “move-to”, “follow-entity”). Derived classes must implement this member function to return a unique string representing the type of task. The set of standard task types supplied with VR-Forces is in taskTypes.h.
virtual int netRepSize() const
Returns the size in bytes of the network representation of the class. This is the size in bytes of th...