47 virtual const char*
type()
const override;
50 virtual bool init()
override;
60 virtual void tick()
override;
74 virtual double entryAltitude()
const;
75 virtual double entryAirspeed()
const;
76 virtual double diveAngle()
const;
77 virtual double strafeRange()
const;
78 virtual double aaEngageRange()
const;
79 virtual double aaBreakoffRange()
const;
117 virtual void lookupAndCacheProcessSR();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual bool postAddComponentsInit() override
Calls enableTaskTypes()
const DtFixedWingGunneryControllerDescriptor * myFixedWingGunneryControllerDescriptor
Get gun behavior parameters from here.
Definition: fixedWingGunneryController.h:123
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
virtual const char * type() const override=0
This returns a string from compTypes.h, and identifies the type of component.
Definition: readerWriterRegistry.h:39
DtVrfTurretedBalGunPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: fixedWingGunneryController.h:142
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
virtual bool init() override
Calls setRadio()
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtEntityListInputPort * myTargetListPort
Input Port Name: target-list Input Port Description: List of detected hostile targets. Input Port Range: Input Port Default Value: Input Group Parent:
Definition: fixedWingGunneryController.h:133
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:31
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
This controller captures the parameters having to do with aircraft cannons, i.e. strafing and aerial ...
Definition: fixedWingGunneryController.h:29
A locally simulated VRF object.
Definition: localObject.h:98
DtFixedWingGunneryControllerDescriptor, descriptor for the DtFixedWingGunneryController component...
Definition: fixedWingGunneryControllerDescriptor.h:20