8 #include <vlpi/disEnums.h>
10 #include <matrix/LibMatrix.h>
42 virtual const char*
type()
const override;
62 virtual void integrate(
const DtVector& oldLocalPosition,
const DtVector& oldRelativeVelocity,
63 const DtVector& newRelativeAcceleration, DtVector& newLocalPosition, DtVector& newRelativeVelocity)
override;
66 virtual DtVector initialRotationRate();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
const DtFallingFromSkyActuatorComponent & operator=(const DtFallingFromSkyActuatorComponent &orig)
assignment operator; not implemented
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual void fallFromSky()
Causes the entity to fall from the sky. Takes into account drag coefficient from descriptor.
virtual void integrate(const DtVector &oldLocalPosition, const DtVector &oldRelativeVelocity, const DtVector &newRelativeAcceleration, DtVector &newLocalPosition, DtVector &newRelativeVelocity)
Integrates myRelativeVelocity and myLocalPosition.
Definition: fallingFromSkyActuatorDescriptor.h:18
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
DtFallingFromSkyActuatorComponent provides a simple, kinematics-based model for air motion based on t...
Definition: fallingFromSkyActuatorComponent.h:34
A locally simulated VRF object.
Definition: localObject.h:98