VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
frictionlessGravityCollisionActuator.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
8 #include <vlpi/disEnums.h>
11 
12 class DtString;
16 
20 {
21 
22 public:
23 
27  DtLocalObject* owner,
28  DtSimulationServices* simManager,
29  DtComponentDescriptor* desc = 0,
30  DtReaderWriterRegistry* parentRegistry = 0);
31 
32 
36  virtual ~DtFrictionlessGravityCollisionsActuator() override;
37 
38  virtual bool init() override;
39 
40  virtual void preFirstTickInit() override;
41 
44  virtual const char* type() const override;
45 
47  virtual bool registerRadioMessageCallbacks();
48 
50  static void setWarheadInfoCallback(DtSimMessage* msg, void* usr);
51 
54  virtual void processWarheadInfoCallback(DtSimMessage* msg);
55 
59  static DtSimComponent * creator(const DtString& name,
60  DtLocalObject* owner,
61  DtSimulationServices* simManager,
62  DtComponentDescriptor* desc = 0,
63  DtReaderWriterRegistry* parentRegistry = 0);
64 
65 
66 protected:
68  virtual void fallFromSky() override;
69 
71  virtual bool calculateCollisionVector(const DtVector& oldLocalPosition, const DtVector& oldLocalVelocity,DtVector & impactPoint,
72  DtVector & collisionVector, double & speed);
73 
75  virtual DtChord movementChord(const DtVector& oldLocalPosition, const DtVector& newLocalPosition,
76  DtVector& intersectionVector, DtVector& bvCenterFromPosition);
77 
80  virtual bool isFallingApplicable() override;
81 
82 protected:
83 
86 
89 
93 
94 protected:
95  DtVector myLastPosition;
96 
97  bool myOnGround;
98 
100 };
101 
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityCollisionActuator.h:18
const DtFrictionlessGravityActuator & operator=(const DtFrictionlessGravityActuator &orig)
assignment operator; not implemented
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual bool isFallingApplicable()
Determines if this actuator is applicable. For the base actuator, it is only applicable if the entity...
bool myOnGround
Definition: frictionlessGravityCollisionActuator.h:97
File: simMsg.h.
Definition: simMessage.h:35
Definition: fallingFromSkyActuatorDescriptor.h:18
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtUUID myAttacker
Definition: frictionlessGravityCollisionActuator.h:99
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
virtual bool init() override
to get access to the entity&#39;s localStateRepository, which this component will update, and then connect to the controller&#39;s ports.
DtVector myLastPosition
Definition: frictionlessGravityCollisionActuator.h:95
virtual void fallFromSky() override
Causes the entity to fall from the sky, ignoring drag.
virtual void preFirstTickInit() override
This function can be overridden to initialize a component before it is ticked for the first time...
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)