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globalEnvironmentObjectRepository.h
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1 /****************************************************************************
2  * Copyright (c) 2025 MAK Technologies, Inc.
3  * All rights reserved.
4  ****************************************************************************/
5 
9 
10 #pragma once
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14 
17 {
18 public:
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24 
26  virtual void sendUpdateWhenTimeChangesBy(double);
27  virtual double updateWhenTimeChangesBy() const;
28 
29 protected:
30 
31  virtual bool sendRecordsNeeded(
32  const DtEnvironmentProcessRepository &asSeenByRemote) override;
33  virtual bool sendTimeUpdateNeeded(DtTime dt, DtNetEnvironmentalRecord* rec, DtNetEnvironmentalRecord* recRemote);
34  virtual DtStateRepository *clone(bool copy) const override;
35 
36 protected:
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39 
40 };
virtual DtStateRepository * clone(bool copy) const override
Return a copy/empty object of the same type as this.
static DtEnvironmentProcessRepository * create()
This class creates a network state repository to aid sending weather area objects.
Definition: weatherObjectRepository.h:17
Contains the DtWeatherObjectRepository class declaration.
virtual bool sendRecordsNeeded(const DtEnvironmentProcessRepository &asSeenByRemote)
double myUpdateWhenTimeChangesBy
Definition: globalEnvironmentObjectRepository.h:38
This class creates a network state repository to aid sending tactical smoke objects.
Definition: globalEnvironmentObjectRepository.h:16
#define DT_DLL_vrfExtObjects
Definition: dllExport.h:23

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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