28 const DtString& rwName = DtString::nullString(),
33 const DtString& rwName = DtString::nullString(),
51 virtual void setFleeToPoint(
const DtVector&);
52 virtual const DtVector& fleeToPoint()
const;
55 virtual bool hasFleeToPoint()
const;
58 virtual void setFleeWaypoint(
const DtUUID&);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwSimObjectReference myFleeWaypoint
Definition: humanFleePSR.h:69
Definition: readerWriterRegistry.h:39
class DtHumanFleePSR:
Definition: humanFleePSR.h:22
Contains the DtUUID class declaration.
DtRwVector myFleeToPoint
Definition: humanFleePSR.h:68
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98