35 const DtString& rwName = DtString::nullString(),
40 const DtString& rwName = DtString::nullString(),
60 virtual void setControlObject(
const DtUUID&);
71 virtual void setWorldDestination(
const DtVector& destination);
72 virtual const DtVector& worldDestination()
const;
77 virtual void setControlObjectRelativeLocation(
const DtVector& loc);
78 virtual const DtVector& controlObjectRelativeLocation()
const;
86 virtual bool intermediateWorldDestinationValid()
const;
87 virtual void invalidateIntermediateWorldDestination();
88 virtual void setIntermediateWorldDestination(
const DtVector& destination);
89 virtual const DtVector& intermediateWorldDestination()
const;
95 virtual double stuckStartTime()
const;
96 virtual void setStuckStartTime(
double t);
class DtHumanMoveToPSR:
Definition: humanMoveToPSR.h:29
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwBinaryData myNavGenPath
The path generated by gameware navigation that the entity is following.
Definition: humanMoveToPSR.h:127
DtRwVector myIntermediateWorldDestination
Intermediate world point for move to location tasks.
Definition: humanMoveToPSR.h:121
DtRwSimObjectReference myControlObject
If tasked() is true, this is the name of the control object we're moving to.
Definition: humanMoveToPSR.h:112
DtRwVector myWorldDestination
World point for move to location tasks.
Definition: humanMoveToPSR.h:115
DtRwReal myStuckStartTime
If the entity is currently stuck, this is the sim time when that state started.
Definition: humanMoveToPSR.h:124
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
This is a rw class to save out a block of generic binary data.
Definition: rwBinaryData.h:18
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtRwVector myControlObjectRelativeLocation
Last known location of the control object.
Definition: humanMoveToPSR.h:118
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98