45 virtual const char*
type()
const override;
51 static void setPostureCallback(
DtSimMessage * msg,
void * usrData);
52 static void setWeaponStateCallback(
DtSimMessage * msg,
void * usrData);
53 static void setSurrenderCallback(
DtSimMessage * msg,
void * usrData);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Contains the DtLocalEntitySetController class declaration.
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
DtHumanSetController handles DtSetDataRequest messages for individual lifeform entities.
Definition: humanSetController.h:27
const DtLocalEntitySetController & operator=(const DtLocalEntitySetController &orig)
assignment operator
virtual void initializeSetsToRegister()
Sets up the myRegisterSets map with sets to register for this controller.
virtual void processSetAppearance(DtSimMessage *msg)
A locally simulated VRF object.
Definition: localObject.h:98
DtLocalEntitySetController is a controller that handles all DtSetDataRequest messages for an entity a...
Definition: localEntitySetController.h:26